SSSSSS DDDDD 33333 S D D 3 S D D 3 SSSSSS D D 33333 S D D 3 S D D 3 SSSSSS DDDDD 33333 LOOPY'S IN-DEPTH SEIKEN DENSETSU 3 (SNES) FAQ/WALKTHRU/STRATEGY GUIDE --------------------------------------------------------------------- Version 1.1 (Released Dec. 2000) (The latest version of this FAQ and other useful information can always be found on my web page: http://www.jjyooi.co.uk/RPGs/SD3) SD3 is, IMHO, probably SquareSoft's best RPG ever, but when I looked for FAQs and walkthrus, I could only find specialised docs (like "FAQ for Kevin" or "FAQ for Angela".) And most of them were a bit vague as to where to go. So, what I've decided to do is to write an in-depth FAQ/Walkthru that holds for _ALL_ characters with _CLEAR_ descriptions as to where to go and what to do. I won't say "go here" or "go there" because it's very easy to get lose en route. Believe me, I know. Because I'll be writing this FAQ for all characters, the FAQ will end up both being very large and long and some of the walkthrough will NOT be relevant to you, depending on who your main character is. For example, when you look for Zable Fahr (the Dark God-Beast), he (or she, I can't quite figure out) will be in different places in the game depending on who your main character is. At this point, I'll split my walkthrough into three parts. This is because there are three different possible routes through the game, each determined by the main character (from hereon known as "the hero.") The routes are Duran/Angela, Carlie/Kevin and Lise/Hawk. The characters in each of the pairs have stories that overlap (e.g. interconnect) Once I have split the walkthrough, I will independently explain how to get to Zable for your chosen team. This "splitting" will increase the size of the FAQ even more, sorry. There's no other way. Also, I will ONLY put stuff in the walkthrough that will benefit your game. My motto is "you don't want it, you don't need it, you don't get it." CONTENTS ======== * Characters * Class Changing * Classes * Walkthrough * Hints & Tips } Only read these sections AFTER you've clocked the * Cheats } entire game AT LEAST ONCE -- and with no cheats. * Class Breaking Items * The Black Rabite * Types * Teams * Credits * Things I need to check on/do * Responses * Disclaimer * Version History * FAQ Locations Characters ---------- There are six different characters you can choose from in this game. They are (in no particular order) as follows: Duran, a Swordsman from Forcena. Kevin, a Grappler from the Beast Kingdom. Lise (aka Rise, Riesez and Riese), an Amazon from the Wind Kingdon Rolante. Carlie (aka Charlotte), a Cleric from the Holy City Wendel. Hawk (aka Hawkeye), a Thief from Navarre. Angela, a Magician from the Magic Kingdom Altena. Each of the characters have strengths and weaknesses: Duran: A hard hitter, but slow to recover. Kevin: The hardest hitter in the game, but only at night. Lise: A good all rounder, but the attack strength is not too high. Carlie: The best healer in the game, but lousy attack strength. Hawk: Very fast, but attack strength not massively high. Hits twice per go. Angela: The BEST offensive magic user, but low attack strength. * Kevin and Hawk can cancel their standard attacks into thei B-button attacks (or BAs.) When I say "cancel", I mean that when the character attacks, they will attack and then IMMEDIATELY perform their BA. Cancelling works with all BAs, Level 1 through to Level 3, and with all characters, but is easiest to do with Kevin and Hawk since they hit more than once, and it causes a lot of damage, since the enemy can't heal in between. The damage can be increased if you use the correct Saber type against the enemy.* Class Changing -------------- This is the high point of the game. Twice through the game, you have the option of altering the looks and colours of each member of your team by "Class-Changing" them. Think of it as evolving them to a higher level where they are more powerful and learn better spells and moves. There are four ways you can change each of your team members, determined by Light and Dark. In other words, you can send each of your team down four different paths: Light+Light Light+Dark } These two are Dark+Light } NOT the same!! Dark+Dark The Dark classes mostly learn destructive and stat down spells, whilst the Light classes learn mostly healing and stat up spells. You can combine classes so a Light+Dark or a Dark+Light class will have both Light spells AND Dark spells. Classes as such are not dependent on other team members so you could put Duran as Light+Light, Kevin as Light+Dark and Hawk as Dark+Dark or you could put all your team as Light+Light - it's up to you. The first class change is available at Level 18 and it done simply by talking to a Mana Stone. Choose your path carefully as once you've chosen the first class type, you can't go back. The second class change is more tricky. You must obtain several "??? Seeds" and then plant them at an inn. There, they will grow into items that will break the seal of the second class change. By the time you reach the required Level (38), the Mana Stones have been destroyed (see walkthru) so you need to talk to the Goddess Statue in the Mana Holy Land in order to class change your team. I'll explain this part in the walkthru. It's VERY unlikely that you'll manage to get to L38 before the Stones break (unless you've got loads of hours to kill and have no social life.) There are many types of seeds: Item Seeds (grows into items like Round Drops and Puipui Grasses), Magic Seeds (which grow into items like Magic Walnuts), Flying Item Seeds (which grows into items you can throw in battle like Darts and Bombs), Weapon/Armor Seeds (which grow into items you can equip on your team. The items you get from these seeds are MUCH better than the armour and weapons you can buy from the shops. You should always use these when you get one) and ??? Seeds (which grow into class-breaking items. You can see what class they will break by selecting them in or out of battle. The description of the seed is the class they will break.) All seeds can be used in battle. They will heal one member of your team by 50HPs, regardless of level. In general, don't do this. Growing the seed in an inn is far more constructive. When you level up in preparation for your class changing (this requires exp points which you get from killing enemies), you're presented with a list of options. At level up, you are allowed to increase ONE of these options. To help you decide, here's what each does: Strength - Lets you hit harder. You'll do more damage with standard attacks and with BAs. Agility - Your evade rate increases. Enemy attacks and some level 1 BAs will miss. By "level 1", I mean the BA that involves the enemy flashing white as they perform it. Level 1 BAs don't usually freeze the action while they are performed. Level 2 and 3 BAs usually do. Vitality - Your defence increases and max HP goes up (increase depends on character and level.) Intelligence - Magic evade rate increases so their magic may miss. Magic defence and offense levels also increase. Spirit - The effect of any known non-offensive magic (such as Healing, Stat, Saber and Summon magic) increases. Luck - Critical hits are more common (you see a big yellow star when you hit your opponent.) There are also less traps in the "Wheel of Misfortune" (as I like to call it) which appears in certain booby-trapped item boxes. I recommend that you try and keep all these the same level unless you need to raise a certain option to learn a move (e.g. Intelligence for Angela/Carlie or Agility for Hawk.) Classes ------- Every character has six classes, seven if you count the starting class (from the first, there are two possible after the first class change and then two for each of the two possible classes after that.) Here, I'll take each class in turn and evaluate it's usefulness. I'll also describe all the BAs that I've seen. I'll describe what the spells _do_, but not what the spells _look_ like. I won't describe the starting class BAs as you can see those clearly yourself. You can view short movie clips of _ALL_ BAs (including the Level 1 ones) on my web site: http://www.jjyooi.co.uk/RPGs/SD3 -- all the clips are in AVI format. I have a few screen shots of the game as well. Duran's Classes: Fighter (Starting) Boring, just fights. Knows Cross-Slash as a B-button attack. Knight (Light) As a Knight, Duran isn't much better than the Fighter. He learns Heal Light (restores HPs -- the amount depends on level and if you're casting on one or all of your team) and can equip a shield which increases his evade rate, but that's about it. However, the Paladin and the Lord are VERY powerful light classes. Knows the 3-Step Cut as his BA, but it only hits one enemy and does average damage (he slashes through, up and then down.) He can't multi-target his Heal Light (yet.) Paladin (Light+Light) Probably Duran's best Light class, the Paladin learns Saint Saber (boosts weapon's damage with the power of Light.) Saint Saber causes big damage to evil or dark-type enemies (of which there are plenty.) Can't multi-target Saint Saber and still can't multi-target his Heal Light. If you choose Duran, I recommend the Sword Master as his best overall class -- unless you're _really_ desperate for Saint Saber -- which _is_ quite handy later on in the game. The Paladin or the Lord are both acceptable Light classes. Knows Flashing Sword as his BA and it hits all enemies -- Duran runs to the middle of the screen, waves his sword and lifts it up into the air. The sword sparkles with light and explosions rock the screen. Big damage, especially against Dark or Evil enemies like Zombies, Ghosts, etc. Use the Paladin's Proof to unlock this class. I personally prefer this Light class to the Lord, even though I can't use multi-target Heal Light. Lord (Light+Dark) The Lord class can multi-target Heal Light and learns Tinkle Rain (heals all status ailments like Poison and Silence.) Tinkle Rain can't be multi- targetted. The Lord learns Magic Circle as his BA which only hits one enemy, but can be extremely powerful at higher levels (a Magic Circle flashes behind the victim as Duran jumps and slashes downwards.) Use the Lord's Proof to unlock this class. Gladiator (Dark) Duran's first Dark class and one of the more offensive. He knows all the elemental Saber moves (Thunder, Diamond, Fire & Ice) which all boost the power of the castee's weapon with the relevant element, but be careful when using it, as you may _heal_ an enemy by using the wrong Saber. For example, if you use a character whose weapon has been Ice Sabered on a Frost Dragon, you'll end up _healing_ the dragon, not damaging it. This is the same with Saint and Holy enemies and Dark and Evil enemies. The Gladiator can't multi- target his Sabers, nor can he use a shield (and neither can any of Duran's other Dark classes), but he does have a powerful full-screen, multi-hitting BA (Whirlwind Sword -- sends Duran spinning around like a tornado) and a much higher attack strength than the Knight. Duelist (Dark+Light) The Duelist is Duran's most powerful class, but it sucks in the magic department. The Duelist knows Eruption Sword as his BA and it's bloody powerful too (plunges his sword into the ground and a wall of fire (think of the Blaze Wall animation) erupts around each of the enemies on the screen.) It hits all enemies for anything up to 500+ HPs. The Duelist can't multitarget any of his Sabers, but learns the Dark Saber spell. This move sucks big time. It boosts the weapon with a Dark attribute and it only works on Holy enemies of which the Potos (the guys that have a nasty habit of licking you and then casting Saint Beam and the Saber spells) are the only one I can think of. It doesn't work on the bosses (with the exception of Lightgazer -- the Light God-Beast) because they are usually Dark type. If you want to use a Dark class, go for the Sword Master. To unlock this class, use the Duelist's Proof. I don't really recommend you go for this class. Sword Master (Dark+Dark) Duran's best Dark class and probably his best overall (IMHO.) The SM can multi-target all his Saber spells (VERY useful.) He learns Moon and Leaf Saber (which drains HPs and MPs from the enemy respectively.) And although he can't multi-target these new spells, having them in one class is pretty neat. In fact, the Sword Master is the ONLY class that learns both Moon and Leaf Saber at the same time (as far as I know -- correct me if I'm wrong) so it's very useful. The SM knows Vacuum Blade as his BA and it's even more powerful than the Eruption Sword! You're looking at close to 600+ HP damage at later levels! (Duran runs into the middle of the screen and spins his sword around, creating an animation similar to Valkyrie Lise's Vacuum Wave Spear. The only Sabers the SM doesn't learn are Saint and Dark Saber. The Dark one sucks anyway, so it's not a big loss. Use the Master's Proof for this class. Kevin's Classes: Kevin is the ONLY person who can use two _DIFFERENT_ BAs. One is the standard BA and the other is a grappling move. So after the second class change, Kevin will end up with 5 BAs: one from the starting class, two from the second and two from the last class change. You're spoilt for choice when deciding which one to use, eh? To perform the Grapple BA, hold B with a charged BA bar. To perform the other BA, _TAP_ B with a charged BA bar. It's tricky to perform and even harder to do at will. I still sometimes pull off the wrong BA when I mean to pull off the other. Kevin transforms into a werewolf at night making him almost twice as powerful and depending on which class you choose, he will change into various wolves, each with different attack levels. Anyway, his classes: Grappler (Starting): Nothing new here, just fights. Boring. Knows the Ashura Dream Fist as his BA but that's it. The Grappler only knows _one_ BA. Turns into a werewolf at night (a standard werewolf?) Monk (Light): Turns into a standard werewolf and learns Pressure Point which ups Kev's attack power to that of a werewolf so that he can do as much damage during the day as if he was a werewolf at night. This is very useful, as it only costs 1MP and cancels any Power Down effects. The downside is that it can only be used on Kevin himself. The Monk learns Whirlwind Kick (multi -- identical to Gladiator Duran's Whirlwind Sword, but uses his leg like Ryu & Ken's Hurricane Kick from Street Fighter 2) and Tornado Throw (single -- throws victim into the air) as his BAs. I recommend this path if you want to turn Kev into a healer or if you don't have Carlie on your team. Learns Heal Light (single.) God-Hand (Light+Light): A strong hitter, but pales in comparison to Kev's Dark classes. He can't multi-target Heal Light, but gets the Aura Wave spell (when cast, maxes out the person's BA bar so they can immediately perform their BA.) Some say the Aura Wave is pointless and some disagree. You decide. The G-H turns into a Golden Werewolf at night. He learns Byakko Shockwave (multi -- sends a ball of lightning at all enemies. Think of Dangaard's (the Wind God-Beast) Thunderball and you'll know what I mean. This move has BIG damage properties, especially on Ground type enemies such as Mole Bears and bosses like Land Umber and Jewel Eater, since Ground is weak against Wind) and Stardust Bomb (single -- Grabs an enemy, jumps up, spinning around and then turns around, sending his opponent into the ground head first like a giant drill bit. This _isn't_ like Zangief's Spinning Pile Driver as Kev is always pushing his opponent ahead of him) as his BAs. A good Light class, but if you really want a Light class, I really recommend you go with the Warrior Monk. Use the Gold Wolf Soul for this class. Warrior Monk (Light+Dark): Kev's best Light class. He can multi-target Heal Light and learns Leaf Saber (drains MPs.) The WM learns the Genbu 100-Kick (Think of two Chun Li's doing her trademark Hundred Foot Kick on each side of one enemy and you'll get a good idea of what this look like) and Blow Impact (uppercuts his victim into the air, follows them up, then smashes them down to the ground) as his BAs. A good attack strength, but both his BAs only hit one person. Turns into a Silver Wolf at night. Use the Silver Wolf Soul for this class. I tend to choose this class solely for the multi-target Heal Light (and if I don't have Carlie on my team.) Bashkar (Dark): Kev's first Dark class. He learns no new spells (pity), but does learn Water-Moon Slice (A punching Hyper Combo followed by a Guile-Style Flash Kick) and Bastard Slam (Grabs his opponent, jumps up into the air with them and then throws them down to the ground from mid-air) which both hurt and both only hit one enemy (like the Warrior Monk.) His attack strength is very high and the two subsequent classes have even higher attack strength. Turns into a Black Fang at night. Dervish (Dark+Dark): Kev's second strongest class. He learns Moon Saber and, uhm. That's it. He can't multitarget Moon Saber, but learns the Suzaku Sky Dance (multi -- Kev runs to the bottom of the screen, jumps up, the screen fades to white as the screen splits into three horizontal strips) and Veritubach (single -- Kev grabs his opponent, jumps up and suplexes them into the ground. Think of SSF2 Zangief) as BAs -- and only the Sky Dance hits multiple enemies but both to a helluva chunk of damage. The Dervish turns into a Bloody Wolf at night. Use the Demon Wolf Soul for this class. This class is acceptable as a final class, but if you REALLY want to cause damage, go for the Death Hand. Death Hand (Dark+Light): Kev's ultimate class. He learns Energy Ball as his only spell (boosts the castee's chances of critical hits.) and learns both the Seiyu Death Fist (multi -- runs to the bottom of the screen, jumps up as the background fades to black) and Dead Crush (single -- looks suspiciously like Zangief's Spinning Pile Driver) as his BAs. At a high level, the SDF can cause 800+ damage. Against the Masked Mage (Kev's end boss), I had Lise (as a Fenrir Knight) cast Protect Down and then I got Kev to do the SDF. The result? 989 HPs damage! If I had cast Energy Ball a few times, I probably would get 999 HPs damage. The DH becomes a Wolf Devil (the most powerful) at night. This is THE class if you are going to use Kev. If you don't have a healer in your group, go for the Warrior Monk. Use the Death Wolf Soul for this class. Hawk's Classes: Thief (Starting): Same as Duran's and Kev's starting classes - boring. Knows Back Slash as his BA. Ranger (Light): Not a great class and neither are Hawk's other Light classes (although they do have a lot of variety.) He learns the Flying Swallow Toss (multi -- a little lame, all he does is throws three daggers at each of the enemies on the screen.) The Ranger learns Sleep Flower (causes sleep), Body Change (miniturises enemy by turning him/her/it into a Shell Hunter and makes them give you 0 exp when they die), Spike and Arrow (yes, they are the same as the traps you get in those annoying booby-trapped boxes.) All are single-cast. Hawk's Light classes use mostly traps for damage. His Dark classes use stat- lowering ninja-type skills which are more effective, but Hawk doesn't seem to learn as much as the Light classes. The Ranger's attack is pretty bad. Wanderer (Light+Light): Not an all too bad class. Learns the Dance of Roses as his BA which is a single enemy attack and is a bit of a laugh. Hawk jumps away from his enemy, goes through the spell-cast animation and then throws a single rose at his chosen enemy. Hawk chases after the rose and slashes away like a psycho, whilst the rose petals fly everywhere. Can cause 300HPs+ damage after Class Changing. The Wanderer has one hell of an inventory: Body Change, Sleep Flower and Arrow/Spike -- all the same as the Ranger, and Body Change can now be multi-targetted. Learns Half Vanish (takes off 50% of the enemy's life if successful), TransShape (makes one team mate flicker like a ghost. Evade increases), Life Booster (increases maximum HPs), Aura Wave, Poison Bubble (damages and can cause Poison status), Counter Magic (reverses all offensive magic -- doesn't work against Stat, Saber and Summon magic and some very powerful magic like Ancient and Gigaflare), Energy Ball, Lunatic (lowers maximum HPs). If you want variety, this is the class to use. Lunatic is _very_ useful against some of the bosses, especially those who know how to heal. In case you don't know, Lunatic reduces the maximum HPs the enemy can heal to. Even if the enemy heals, they won't get any higher than the new maximum. If someone casts Lunatic on you, cancel it with Life Booster and Heal Light (Life Booster will boost the max HPs but the current HPs will stay the same. Heal Light will push the current HPs back up.) Use the Good Luck Die for this class. A low attack power, but speed makes up for it. It's _VERY_ easy to cancel BAs with this class. Counter Magic, Lunatic and Life Booster _can_ be cancelled using AntiMagic and/or Stardust Herbs, so be alert. Rogue (Light+Dark): Like the Wanderer, his BA (Shadow Slash) only hits one enemy, but he does also have a great variety of moves: Body Change, Sleep Flower, Arrow/Spike, Stone Drop, Denrai, Drill Missile, Axe Bomber, Rocket Launcher, Dark Kendo Stick, Grenade Bomb, Silver Dart. Use the Bad Luck Die for this class. Ninja (Dark): The Ninja rocks, plain and simple! He knows Silhouette Slice (single -- jumps back and then towards, slashing twice as he goes, shadow trails following.) He learns Shuriken (ninja stars pierce the enemy), Earth Jutsu (the ground spins underneath the enemy), Thunder Jutsu (electric bolts x-strike the enemy), Water Jutsu (a waterfall cascades onto the enemy) and Fire Jutsu (fire flows from Hawk to the enemy who then goes through the Flame Saber animation, although his weapon doesn't get Flame Sabered.) All these moves reduce various stats after casting (e.g. Shuriken lowers hit rate, Water Jutsu lowers attack Strength, Earth Jutsu reduces Speed/Evade Fire Jutsu lowers Magic Effectiveness and Thunder Jutsu reduces Defence.) His attack strength is better than the Ranger. A better path to go down. All moves are single enemy cast. Unlike spells, Jutsus are NOT taught by spirits. Nightblade (Dark+Dark): The best class for Hawk. Learns the Split-Image Slice as his BA (which REALLY hurts _and_ hits all enemies on-screen. Hawk splits into one, two or three (depending on the number of enemies on the screen) and each slashes a different enemy a total of three times before merging back into one) His inventory is: Shuriken, Earth Jutsu, Thunder Jutsu, Water Jutsu, Fire Jutsu, Poison Breath, Fire Breath, Blow Needles, Deadly Weapon and Black Rain. All are single-enemy cast except for Black Rain. Blow Needles pummels the enemy with needles. It can also silence the enemy (useful.) Deadly Weapon throws a spanner at the enemy :) and lowers their max HP, a la Lunatic. Black Rain causes an oil-like rainstorm to fall on the enemy. It's a Dark-type spell and damages all enemies. It doesn't lower any stats. Poison Breath blows a cloud of poison towards an enemy. It damages and can poison. Fire Breath damages only (but does hurt a lot.) Ninja Master (Dark+Light): A good class, but it's not as good as the Nightblade. The NM learns no new spells, but gains the ability to multi-target all the Ninja's spells. His BA is the Shadow Dive which only attacks one enemy (Hawk sinks into the ground, moves over to his enemy and floats up, slashing away at his enemy.) His inventory is: Shuriken, Earth Jutsu, Thunder Jutsu, Water Jutsu, Fire Jutsu (all multi-targettable.) He has the highest attack strength of all Hawk's classes, but has very little variety. Angela's Classes: Angela is the _best_ offensive magic user. If you want to use magic early, choose Angie. Her classes are: Magician (Starting): Like Duran & Co. This only fights. She knows Double Attack as her BA _BUT_ she also gets to learn some offensive magic early. _PLUS_ they're all multi-targettable. She learns Holy Ball (balls of Holy Light damage enemy/enemies), Evil Gate (a gate to the Dark Side opens, sucking enemy/enemies in), Gem Missile (hard diamonds are used as projectiles), Air Blast (gale-force winds used to damage enemy/enemies), Fireball (balls of fire hit enemy/enemies) and Ice Smash (balls of ice strike enemy/enemies.) All are taught by different spirits and all are multi-targettable. Angela will only learn magic after you pick up the spirit that teaches it. For example, Angela won't learn Gem Missile if you haven't picked up Gnome yet. Likewise she won't learn Fireball until you've picked up Salamando. Increase Angie's Intelligence to learn the new magic. If you've maxed out the Intelligence, increase something else and she'll still learn the new spell. Apart from this new magic, the Magician is not too brilliant. Sorceress (Light): Recommended Angela path. She learns Pink Typhoon (jiggles her chest !!@__@!! and blows a pink-shaped heart at her opponent) as her BA plus Saint Beam (a beam of blue light fries a single enemy or white explosions rock the screen if all enemies are to be affected), Earthquake (a single rock crashes onto a single enemy or the ground opens up if all enemies are to be affected), Thunderstorm (a bolt of lightning strikes a single enemy or four bolts strike various parts of the screen if all enemies are to be affected), Explode (the enemy is the victim of several explosions. If all enemies are to be affected, then the whole screen is rocked by several explosions) and Mega Splash (drops of water fall on enemy who gets poked by several icicles. If all enemies are to be affected, lots of water drops and lots of icicles rise up from the ground.) Angela learns these spells on top of the spells she learnt as a Magician. She can't multi-target these new spells, though. A pretty poor class, but the Devina and the Mage can more than make up for this. Grand Devina (Light+Light): As a GD, Angie can multi-target the extra spells learnt as a Sorceress (Saint Beam, Earthquake, Thunderstorm, Explode and Mega Splash) and learns Double Spell which casts Thunderstorm, Ice Smash and Lava Wave in quick succession. (Angela doesn't actually _learn_ Lava Wave. When cast, Lava Wave causes a small puddle of bubbling lava to form over the team. This causes powerful Fire damage.) Useful, but annoying to wait for. She doesn't have the best attack power out of all Angie's classes, but the ability to multi-target EVERY spell is pretty damn useful. She knows Spiral Rod as her BA (spins her rod like those parade leaders, tosses it up in the air and it lands on her victim, cutting into him/her/it. The rod bounces back to Angie after doing its job.) Use the Arcane Book for this class. Arch Mage (Light+Dark): This or the Grand Devina are Angie's recommended classes. Basically, the Arch Mage is IDENTICAL to the Grand Devina with two differences. Firstly, she learns Dancing Rod as her BA (waves her hand over the rod as it dances and sends it flying at an opponent, who catches fire) and instead of learning Double Spell, she learns Rainbow which calls four of the spirits (Gnome, Salamando, Undine & Jinn, I think -- can someone check this for me?) in quick succession to deliver powerful magic damage (a lot of colours flash about the screen when you use this spell.) Use the Book of Secrets for this class. Delvar (Dark): Angie's first Dark class. Although the Delvar only learns one extra spell (Dark Force -- many rods of Dark fire jab the enemy), the subsequent classes (Magus & Rune Master) are extremely powerful. Dark Force cannot be multi- targetted -- yet. The Delvar learns Star Attack as her BA (probably one of her more flashier BAs. She sends three stars at a single opponent.) Magus (Dark+Dark): Ah yes, the Magus. This is the class you want if you want mass magic damage. The Magus learns Ancient -- the most powerful and MP costly spell in the entire game at 12MPs per go. It's basically the same as the Meteo spell from the Final Fantasy series (tonnes of rocks fall from the sky) and it does basically the same damage (i.e. a lot.) Like the final Light Classes, the Magus learns all the Level 2 spells (Earthquake, Thunderstorm, Explode and Mega Splash -- all single cast.) She doesn't learn Saint Beam because her path is so Dark. Instead of this, she learns Ancient. If you look at the stats screen, you'll see that this class fills up _all_ of the spell slots. I think the Magus is the _ONLY_ class to do this. The Magus can now multi-target Dark Force (if you attack all enemies, a dark dome expands in size until it explodes.) She learns Hot Shot as her BA. Angela takes her rod and fires cannon balls out of it, smacking her opponent for six. Her attack is above average so if you want a spell-caster who can cause headaches with both spells and physical attacks, this is the class you want. Use the Forbidden Book for this class. I think that the Intelligence level must be 20 before Angela will learn this spell. She learns it LAST so you must know Dark Force (multi), Earthquake, Thunderstorm, Explode and Mega Splash BEFORE she will learn Ancient. Rune Master (Dark+Light): The RM is THE class to choose if you want an offensive magic user. Whilst the Magus has only the Ancient spell and the multi-target Level 2 magic, the RM gets tonnes of new spells which, like Hawk's Ninja abilities, lowers stats too. The RM's complete inventory is: Holy Ball (multi), Evil Gate (multi), Gem Missile (multi), Air Blast (multi), Fireball (multi), Ice Smash (multi), Dark Force (multi), Death Spell (single -- a purple cloud covers the enemy and causes 999HPs damage if successful. However, it can be avoided and doesn't work on high level enemies), Stone Cloud (single -- a cloud of rocks covers the enemy. Can petrify a single enemy), Stun Wind (single -- damages by using a vortex of wind. Can silence a single enemy), Blaze Wall (single -- a wall of fire erupts around a single enemy), Cold Blaze (single -- snow falls and ice solidifies around enemy. Can freeze.) In general, it's the option of having Ancient, the single most powerful spell in the game (Magus), or having tonnes of new and more effect-altering spells (Rune Master.) You decide. If you can't, use a coin toss, I did! :) You need to use the Book of Rune for this class. The RM learns "10t" as her BA -- Angela throws her rod up and a massive 10 ton weight squashes the victim! :) Hmmm... I wonder how she gets her rod back? Carlie's Classes: Carlie is probably the worst physical attacker in the game, but she is the BEST healer. Although Duran and Kevin can double up as healers, Carlie is, hands down, the best. She can heal from her starting class and the Cleric Heal Light is cast very quickly. Her classes are: Cleric (Starting): Just like the others, does nothing more than fight. She learns (like Angela) some magic before the first class change (Heal Light & Tinkle Rain.) This can't be multi-targetted. Knows Bonkle as her BA. It's useful to have Carlie in your team simply because of the early healing magic! Priestess (Light): Carlie's first Light class and, although she has lousy attack strength, she makes up for it with the magic. Learns all four elemental Sabers like Gladiator Duran does (Diamond Saber, Thunder Saber, Flame Saber and Ice Saber.) Also learns Holy Ball. The Priestess can now multi-target Heal Light, but her BA (Jump) is only a one-enemy BA. Not a brilliant class, but having both multi-cast Heal Light _and_ the Sabers in one class is REALLY useful. This class is also necessary if you want to use the Bishop class later on. Bishop (Light+Light): Can multi-target Tinkle Rain as well as Heal Light and learns a few new spells: Saint Saber, Magic Shield (protects against magic -- this is like Mind Up, but without the increase in Magic Effectiveness) and Turn Undead. Only the Undead spell is multi-targettable. Basically, it destroys all undead enemies like Zombies and Ghosts. This is Carlie's best Light class because of this. Use the Holy Water Vial for this class. Most people, including myself, only choose the Bishop for the Turn Undead spell. Learns ChopChop as her BA. Sage (Light+Dark): Whatever you do, do NOT (I repeat _NOT_) choose this class. It sucks big time. The only thing the Sage learns is multi-targetting of the Priestess's spells. The BA is only one-enemy hitting so it sucks too. The BA? It's called "BoomBoom." Probably Carlie's worst class and the worst class in the entire game. Stay away from this class at all costs. Enchantress (Dark): The Enchantress is not brilliant either. She gets few Summon spells, can now multi-target Heal Light and that's about it. But the Necromancer and the Shaman more than make up for it. Her complete inventory is: Heal Light (multi), Tinkle Rain (single), Machine Golem (single -- calls three Golems to knock over the enemy), Unicorn Head (single -- calls two Unicorn Heads who send the enemy into the air.) She knows Dash as her BA. Basically, it's Bonkle, but with a run-up. Evil Shaman (Dark+Dark): The Shaman learns some pretty powerful Summon magic and learns Demon Breath which is pretty useful later on (think of Poison Breath but with a Dark property and slightly different animation and you'll see what I mean.) The Shaman has the highest attack strength of all Carlie's classes. Her new spells are: AntiMagic (resets super meter and/or removes all magic effects -- like using a Stardust Herb on the enemy), Gremlin/Great Demon (summons relevant monster to cause damage) and Demon Breath (see earlier.) All are single-enemy casts except Demon Breath which is multi-targettable. Use the Bottle of Blood for this class. Her BA is HugeHuge (she inflates herself, jumps off the top of the screen and squashes the opponent -- neat! That'll teach those who mock her size!) Necromancer (Dark+Light): Not Carlie's best class, but the most useful. She has Black Curse which is possibly the best stat-lowering spell in the game. Basically, it's Power Down, Speed Down, Mind Down and Protect Down in one spell. It costs 6MP which is less than if you had used Lise's stat-down spells. The only downside is that it's a single-enemy spell, not a multi-target. When cast, Black Curse surrounds the enemy with triangles while a black cloud gets to work lowering their stats. She also learns Dark Saber (which sucks) and can multi-target Heal Light and Tinkle Rain. She only learns two new Summons: Ghost and Ghoul (summons Ghosts or Ghouls to damage a single enemy.) Her BA is a one-enemy Craaaazy attack. It's called "Craaaazy", by the way - and yes, she does go crazy. Just think of a psychopath with a flail and you'll know what I mean. Lise's Classes: Lise is a good all-round fighter. She is really useful when you want to lower enemy stats and you don't have Carlie's Black Curse spell. Lise can also boost your stats as well. If you want to lower enemies' stats, go Dark, to boost your team's stats, go Light. Lise's classes are as follows: Amazoness (Starting): Nothing special. Knows Whirlwind Lance as her BA and that's it. Valkyrie (Light): Lise's first Light class. She learns the stat-up spells and they're not multi-targettable (the spells she learns are Protect Up (balls of light flash around team member which then pop), Speed Up (a yellow ring rolls around team member for a bit. It disappears after a while), Power Up (team member gets surrounded by a red column as blocks of energy go inside him/her), and Mind Up (a ball of light appears above team mate and drops powder into team mate.) Her BA attacks all enemies and does fairly decent damage (Vacuum Wave Spear -- identical to Sword Master Duran's Vacuum Sword, but less powerful, since this is only the first class change.) Not a brilliant class, but the subsequent Light classes gotten through this class can be quite powerful in stat-raising. Vanadies (Light+Light): Vanadies is pretty cool, but not as much as the Star Lancer. Vanadies can't multi-target the stat spells, but does have a flashy Summon (Freya.) Freya may look flashy (she rides around in a chariot for a bit), but (IMHO) is pretty pointless. When summoned, Freya will damage and then minimise the enemies on the screen, giving you 0 exp when you kill them. She learns the Light Ball Spear as her BA this does SERIOUS damage to all on-screen enemies. Apart from this, Vanadies isn't too great. Use the Briesingamen (uhm....) to unlock this class. Star Lancer (Light+Dark): Lise's recommended class. She can multi-target all her stat spells and has a decent summon (Marduke) which damages and SILENCES the enemy so they can't counter with a spell or their own BA. Marduke flies in (he's got wings) and throws some kind of ray at the camera. Marduke and all Lise's stat spells are multi-targettable (Marduke and Lise's other Summons are always multi-target.) If you choose Lise, this is where to go if you want to raise your team's stats. The SL's BA only attacks one enemy, but is capable of causing a lot of damage, especially if you've cast Attack Up on yourself before doing the BA. Lise splits into three, one shooting up, the other two criss-crossing across the victim who then criss-cross across again and then the final Lise plunges down from the sky. The Shooting Star Spear, this is called. To unlock this class, you need to use the Morning Star Chain. Rune Maiden (Dark): Lise's first Dark class. The RM learns all the stat-down spells like Lise's Light class, but it uses less MP so you may probably choose this over Lise's Light classes. She learns Protect Down (enemy glows green for a bit), Speed Down (a clock appears over the enemy that slows down), Power Down (a cloud of blue gas cloaks the enemy as blocks of energy are removed from them) and Mind Down (a green cloud cloaks the enemy whilst small white balls float away from them.) The RMs BA is the Falling Heaven Spear which attacks all enemies on the screen and does fairly decent damage as well, especially after casting Protect Down on the enemies. Lise bounces on the heads of her opponents as if she's on a pogo stick. Fenrir Knight (Dark+Dark): Like the Star Lancer, the Knight can multi-target all her stat spells. Her Summon isn't too brilliant. It's called Lamia Naga (looks like a medusa but without the face) and does Dark damage (I think.) It doesn't cause any status changes. Pity. Still, her multi-targetting does make up for it. Her BA is the Hundred Flower Dance (she dices up her victim with her spear. She slashes so fast, the attack gets covered with smoke!) and hits one enemy only. To unlock this class, use the Gleipnir. Dragon Master (Dark+Light): The DM is like Vanadies, not brilliant. She can't multi-target the stat spells and has a poor Summon (Iormundgand -- a snake which bounces around the screen for a bit whilst casting Poison Breath with the Demon Breath animation.) Iormundgand damages and poisons. The only possible good thing about this class is the BA (Dragon Tooth Spear) which both looks cool and does average damage (Lise jumps out of the screen and flies through her victim whilst a Fire Dragon Head follows her.) Single-hitting, flashy, but I recommend that you don't choose this class if you can possibly help it. That's all the classes. Be warned that which classes you choose will drastically affect how you play the game. If you have a team with a low defense but a high attack, you may end up healing a lot but if you have a powerful healing team but a poor physical attack, the battles will a) last longer and b) end with you dying because you've run out of MPs. It's usually a good idea to have a mixed team. Make sure you've got at least one healer on your team and one person who knows fairly decent magic. A good team would be Kevin, Duran and either Angela or Lise. Kevin can become a healer, Duran likewise and Angela knows all the offensive magic. Lise can be handy in altering the stats of enemies or your team. In my opinion, the best offensive team would be Kevin, Angela and Duran. Kevin as a Death Hand can wipe out all resistance, Angela as any of her final classes can whip ass and Duran's Heal Light as a Paladin or a Lord would come in handy. Remember, these are only suggestions, guidelines. You don't have to take these as mandatory teams. You can "Pick 'n Mix" teams as you like. It's up to _you_, not me, to decide your team and remember to choose carefully and to choose even more carefully when you do your class changing. FYI, when I first clocked the game, I chose Kev, Angela and Lise with Kev as a Warrior Monk, Angela as an Arch Mage (and the hero) and Lise as a Star Lancer. You might want to try these classes first. Oh, and BTW, I didn't use any cheats! ;) NOTE 1: The BA at the first level (before you've class changed) can be performed even when silenced (a speech bubble with "..." follows your character around.) However, after class changing, the new BA CAN'T be performed if you're silenced. You CAN perform the level 1 BA (the first one), but not the subsequent ones (Level 2 or Level 3.) Example, Kevin's Death Hand class has five BAs: Ashura Dream Fist (Grappler), Water-Moon Slice & Bastard Slam (Bashkar), Dead Crush & Seiyu Death Fist (Death Hand). Only the Dream Fist (Grappler) can be performed when silenced. The other four cannot. NOTE 2: When you use the item to break the seal of the second class change, you KEEP the item, it's never actually used up. You can use the item during battles and each item has a different effect. The result of using an item varies depending on the class it breaks. For example, using the Paladin's Proof casts Saint Saber on your team, whilst using Duelist's Proof will cast Dark Saber on your team. Try each of the items out once you've done the second class change and see what happens! You can always sell off the items, they fetch a helluva lot of luc! If you want a full list of what the items do when used, refer to the chapter "Class Breaking Items" near the end of the FAQ. NOTE 3: When you class change, you can STILL perform the BAs from the previous class. So a Death-Hand can perform the Ashura Dream Fist, Water- Moon Slice, Bastard Slam, Dead Crush AND Seiyu Death Fist, and not just the last two. ***************************************************************************** W A L K T H R O U G H ***************************************************************************** This is the main heart of the FAQ, the walkthru. This walkthru has several chapters because each of the characters have slightly different stories. Chapter 1: The Beginning Chapter 2: The Guardian Spirits Chapter 3: The Mana Holy Land Chapter 4: Rescuing the Fairy Part I: Angela/Duran's Quest Part II: Carlie/Kevin's Quest Part III: Lise/Hawk's Quest Chapter 5: The God Beasts Part I: The Wind God-Beast Part II: The Fire God-Beast Part III: The Water God-Beast Part IV: The Wood God-Beast Part V: The Moon God-Beast Part VI: The Earth God-Beast Part VII: The Light God-Beast Chapter 6: The Final God Beast -- The Dark God-Beast (Zable-Fahr) Part 0: Getting the last Class Change Part I: Angela/Duran's Quest Part II: Carlie/Kevin's Quest Part III: Lise/Hawk's Quest Chapter 7: The Final Battle -- Sub Bosses Part I: Angela/Duran's Quest Part II: Carlie/Kevin's Quest Part III: Lise/Hawk's Quest Chapter 8: The Final Battle -- Boss Part I: Angela/Duran's Quest Part II: Carlie/Kevin's Quest Part III: Lise/Hawk's Quest Part IV: The Ending ***************************************************************************** Chapter 1: The Beginning ***************************************************************************** Everyone has slighly different beginning stories so I'll take each of the characters in turn and explain what you must do to complete their beginning. All main characters (the first character you chose) end up in Astoria and that will be where Chapter 2 will begin. **Duran's Beginning** Duran's story begins with him facing off against a L1 Armor Knight called Bruiser in the finals of a sword-fighting competition. To beat Bruiser, wait till Duran's ready to hit (his sword sparkles), walk in, hit him then retreat until Duran's ready again. Keep doing this until the knight yields. Then, talk to the King. Remember, when you've hit Bruiser four times, you get a flashing green bar under your HP meter. Press B to perform your B-Button Attack Move (BA for short.) After talking to the King, you'll get some brief info on Duran's background. Duran then finds himself on the turrets of the castle, taking night watch. He's having difficulty staying awake. He dozes off and we see into Duran's past again. We see Loki (Duran's dad) leaving to fight the Dragon Emporor, King Richard breaking the news to Duran's mum (Simeone) that Loki died whilst trying to save him and finally Simeone dying. We learn, again, that Stella (Duran's Aunt) then took both Duran and Wendy (his sister) in and raised them both on her own. Duran wakes up to the sounds of an invasion. You're now in control. Talk to one of the passed-out guards and you'll see a Red Robed Wizard. This is Koren and you'll battle him much later on. When you finally talk to him, you'll fight him (well, kind of.) Try to hit him with your sword. He'll laugh, taunt you and teleport around. Repeat and after a while, Koren will cast Fireball and Ice Smash on you, leaving you with a tiny amount of energy left (8 HPs I think.) He would finish you off, but the soldiers start shouting and looking for him. Koren leaves and you pass out. The next day, King Richard discusses the incident with some Knights of Gold. The knights think an invasion would be a good idea, but Richard doesn't agree. He decides on increasing castle security and sending an operative (e.g. spy) into Altena (Angela's place and home of Koren.) You resume the game in the pub. Wendy runs in and talks to Duran. He doesn't respond (unsurprisingly.) Wendy shouts at him and runs out. Now you're in control. Leave the pub (it's night time) and go to the Fortune Teller on the floor above the library (it's to the west of Forcena.) Talk to him and then leave. You'll decide to go to Wendel to speak with the Priest of Light about class changing. Go to Duran's house (it's the same building as the Weapon/Armour shop.) Once inside go to the first floor and open up the box there. Duran will start packing for his journey. Once done, leave the room. Duran will take one last look at Stella and Wendy and then put you in control. Leave the house. It's day time. Stella catches up with Duran as he leaves. She explains that Richard is waiting to speak with him, as he knew Duran would be planning on doing such a thing. She also gives him a sword that Loki used when he was younger. Now you're back in control. Make your way north into the castle and speak with the King. By the way, to get to the Throne Room just keep going north, you'll have to make your way around a sleeping guard along your way. When you finally get to the King, talk to him and Duran will explain his plans. When he finishes, leave the castle and the village (if you can talk to the guard at the exit, he'll give you some brief instructions on how to get to Wendel.) After leaving the village, you'll enter the Molebear Highlands. Now we can get down to business! Duran's first task is to get to Wendel, but to get there, you must travel via Astoria. To get to Astoria go south, southeast, south and you'll enter the Cleft of The Earth. Make your way through the cave and you'll come across a canyon with a bridge. Make your way across the bridge and Duran will take over. After a lot of narration, Duran ends up catching a boat bound for Jad. Duran arrives in Jad but something doesn't seem right. After a brief talk to the sailor, he'll confirm that he also thinks something's not right. It turns out that Lugar and his men from the Beast Kingdom have taken over the city. They've blocked the ports so the sailor can't go home. Looks like you're stuck. Go and buy some armour and weapons if you want (and have the money.) I don't recommend you do so yet. Go and sleep in the inn (try talking with Angela - she's also sleeping in the inn. You'll get a funny scene!) It's free because the inn keeper can't make a profit with the beast men around. Ask him to wake you up at night. When you get up, exit via the southern gate of the castle (it's a little tricky to find to begin with.) Once you've left the castle, go south into the Rabite Forest. Go southwest, west, south, south, south and you'll end up in Astoria. This is where the second chapter of the walkthru begins so go there now. **Hawk's Beginning** Hawk is a thief and makes his living by robbing from the rich and giving it to the poor -- a little like Robin Hood if you ask me. Anyway, his beginning starts during the night in the Sand City Sultan. He's with a feline friend called Nikita and two Navarre Guards. They come to a house and Hawk says he's going to go in. He creeps upstairs and puts you in control. Open up the box. The sleeping man wakes up. It turns out that the man had "stepped on many toes" to get the money that was in the box (as Hawk says.) Hawk leaves the building, waves at his colleagues and makes a quick getaway. The team head to the Sand Fortress and Hawk speaks with King Flamekhan and Isabella (her real name is Bigieu by the way, but you'll find this out later on in the game.) We learn that the Thieves Guild that Hawk is a part of has been disbanded and is now part of the Navarre Kingdom which will be under the rule of Flamekhan. Isabella reveals their plans of an invasion -- of the Wind Kingom Rolante (home of Lise.) After the discussion, you meet Jessica, a close friend of Hawk's, sister of Eagle, Hawk's best friend and daughter of the King. Hawk and Jessica discuss the recent chain of events and eventually, Jessica leaves. Now you're in control. Follow these directions carefully, it's easy to get lost in this place. From the window where you met Jessica, go north into your room. Leave your room by going north again. Now, follow the blue carpet until you reach the Throne Room. Now, take either the left door or go up the stairs on the right -- either way, you'll end up in the same place -- a corridor with two guards blocking a door. You can't get in, but there's an opening opposite them. Walk through the opening. You're in the dining room -- pity the dinner party's over... :) Anyway, go south out of the room and you'll reach a bar. Leave by going south and go to Eagle's room by going down the stairs to the right of the screen (you need to walk south a bit to see them.) Talk to him. When he asks if you think his dad (the King) is acting weird, answer "Yes." Eagle reveals that he thinks Isabella did something to his dad whilst they were in the desert. Eagle decides to go off and try to figure out what's going on. Eagle leaves. Follow him and go back to the door that was blocked by the two guards. They're not blocking the door now so you can go through. Once inside the room, Hawk takes control. Isabella is talking to a dracula-type guy. This is Jagan and you'll meet him later on. After some discussion, Isabella pits Eagle against you. You must fight him. The way to defeat Eagle is much the same way as Duran. Run in, hit, retreat, repeat. Remember the B-button attack when you get four hits in a row. Even though you win, and you didn't kill Eagle, he is killed by Isabella's Fireball spell. And if that wasn't bad enough, a guard called Bill comes in and thinks HAWK killed Eagle. Hawk gets put in jail awaiting execution. Isabella reveals that if he tells Jessica about what happened, she will die because of a cursed necklace. Isabella leaves. Talk to the bars several times. Weird things will happen and then you'll see Jessica. Jessica asks who killed Eagle and Hawk is about to tell her when he remembers about the necklace. He doesn't tell her so she is led to believe that Hawk did kill Eagle -- sheesh, what a bad day! Jessica leaves. Now, go to the back of the cell and talk to the dark patch of stone in the wall. Nikita breaks you out of jail. Follow the tunnel through several screens. You'll end up in Nikita's store. Nikita explains that the Priest of Light in the Holy City Wendel may be able to break the curse. Hawk agrees to go but Nikita refuses to go so no suspicions would be raised. After the conversation, talk to Nikita again and you'll be able to save your game. After this, leave via the back door. Damn! It appears that you've been found out. The soldiers have worked out that you've escaped and are on your tail. Better beat it quick! From where you exited Nikita's store, go round to the front and up the path on the right of the building to get to the top of the store. Go across the bridge and into the cave to the south. Inside, head right and down the stairs. Finally, go through the opening in the southern wall to leave the fortress. After this, Hawk will leave Navarre and catch a boat to Jad. Hawk arrives in Jad but something doesn't seem right. After a brief talk to the sailor, he'll confirm that he also thinks something's not right. It turns out that Lugar and his men from the Beast Kingdom have taken over the city. They've blocked the ports so the sailor can't go home. Looks like you're stuck. Go and buy some armour and weapons if you want (and have the money.) I wouldn't recommend you buy any armour or weapons yet, but you might want to fork out on a few Round Drops, though. Go and sleep in the inn (try talking with Angela - she's also sleeping in the inn. You'll get a funny scene!) It's free because the inn keeper can't make a profit with the beast men around. Ask him to wake you up at night. When you get up, exit via the southern gate of the castle (it's a little tricky to find to begin with.) Once you've left the castle, go south into the Rabite Forest. Go southwest, west, south, south, south and you'll end up in Astoria. This is where the second chapter of the walkthru begins so go there now. **Angela's Beginning** To begin with, you'll get some background info on Altena. It turns out that the Kingdom lies in a cold wasteland and Altena is kept warm by the Queen's magic. Koren speaks with the wizards (yep, it's the same Koren as in Duran's story) and decides on invading the other cities of the world in order to get their Mana Stones. With all the Mana Stones they can open the gate to the Mana Holy Land and get the Sword of Mana. With the sword, they can alter the Altenian climate and rule the world (hmmm, where have I heard that before?) You find Angela talking to her magic teacher Jose but no matter how hard she tries, she just can't get the hang of magic. She storms out and puts you in control. Walk across the platform and Angela will wave hi to Victor, a friend of hers. After a short discussion (and more background info, this time on Angela), walk into the opening on the far right of the platform. Inside the building, take the exit on the bottom-left of the screen and you'll reach the courtyard. Go south twice and you'll enter another part of the building. Go south to save the game at the Grey Statue and then come back and go down the steps. Go south again. You'll be in the lobby of the castle. Go east, north and then enter the door directly in front of you. From here, go up and left, following the path. You'll enter the dormatory. Talk to the woman standing by the desk -- the one to the left of the sleeping woman. She'll comment on how tough Koren's training is getting and tells Angela that she thinks Koren is almost as powerful as the Queen herself. At this moment, Victor appears and explains that the Queen and Koren wish to speak to Angela. So retrace your steps back to the courtyard (that's east, south, south, west, north through the arch, up the stairs, out the door and then north twice. You'll be in the courtyard and you should be able to find Victor. Talk to him and he'll follow you. Now, talk to either the left or right wizards guarding the doors and enter the Throne Room. The ensuing scene is quite dramatic. Koren explains that to open the gate to the Mana Holy Land, a cursed spell must be used to release the energy of the Mana Stones. However, the spell was cursed so that it would kill the person casting it. They want ANGELA to cast it. Angela's mum says that she's "the shame of the Royal Family" for not being able to use magic. Angela can't believe it and then, _somehow_, suddenly finds herself outside the castle gates in the Sub-Zero Snowfield. Angela can't go back because she could get killed so she's got no choice but to run. You're in control now. Go south, south, east and then southeast. Angela, bitten so much by the cold, collapses. When she comes round, she's in Elrand. Talk to the woman and she'll explain that she and her daughter (ChiChi) found Angela in the snow-field, passed out. Go down the stairs and make your way out of the house. Go to the inn and talk to the Fortune Teller. She advises Angela to go and see the Priest of Light in Wendel. Now, go and sleep at the inn (if you want to) and then leave when you're ready. Angela decides to follow the Fortune Teller's advice and leaves for Wendel. She catches a boat bound for Jad. Angela arrives in Jad but something doesn't seem right. After a brief talk to the sailor, he'll confirm that he also thinks something's not right. It turns out that Lugar and his men from the Beast Kingdom have taken over the city. They've blocked the ports so the sailor can't go home. Looks like you're stuck. Go and buy some armour and weapons if you want (and have the money), although I wouldn't recommend it. You might do well to fork out on some Round Drops (restores 100HPs.) Go and sleep in the inn (there's no-one here this time! :) It's free because the inn keeper can't make a profit with the beast men around. Ask him to wake you up at night. When you get up, exit via the southern gate of the castle (it's a little tricky to find to begin with.) Once you've left the castle, go south into the Rabite Forest. Go southwest, west, south, south, south and you'll end up in Astoria. This is where the second chapter of the walkthru begins so go there now. **Lise's Beginning** The beginning starts with Lise on a routine patrol with the rest of the Amazon warriors. After taking control, you must fight the L1 Needle-Bird. If you die, don't worry, you'll be resurrected by another Amazon. After you win, Lise will comment on how the monsters are getting more numerous and more powerful. She's also worried about the wind -- it seems to be... crying. After this, we get background info about Rolante. After this, Lise explains that she needs to find Eliott. So go north into the Throne Room and take the top-right door. This will take you to two doors. The one on the left is Lise's room and the one on the right is Eliott's room. There's no-one in Eliott's room. Go down the stairs and go all the way south and then all the way east. Now, go north and you'll see an Amazon guard. Talk to her and she'll say that she hasn't seen Eliott but Alma might know and Alma's in Eliott's room. So, retrace your steps back to Eliott's room (that's south, west, north, up and the door on the right, by the way.) Talk to Alma and you'll get some info on Lise and Eliott. Lise then starts to look for Eliott again. Eliott is approached by two ninjas (Bill & Ben) and takes them to the basement. Take the opening to the right of where you came out and make your way down the stairs. Go through the opening in the southern wall and take the stairs to the right. Notice something familiar? This is where Eliott was approached by the two ninjas. Now we're getting warm! Go down the steps and follow the path into the the opening. There's a Gold Statue here (which restores your MPs and HPs. It also saves your game.) Go down the steps (there's a lot of them.) And when you get to the bottom, Lise takes over. A scene ensues with Bill and Ben tricking Eliott into stopping the wind protecting Rolante. Lise is about to fight when she learns that the King, her father is in danger. She rushes to help but Eliott doesn't make it and is taken by Bill & Ben. Lise reaches the top of the steps before she realises that Eliott isn't following. You're in control. Don't bother going back for Eliott, he isn't there. Make your way to the Throne Room by going out of the room with the Gold Statue, up the stairs, into the opening and up the steps to the north-east (take the steps facing east, not the steps facing north.) From here, take the opening in the southern wall and enter the Throne Room. Approach the King and Lise takes over. The King has been fatally wounded and dies in front of Lise. We see the whole castle burn and who's responsible? Bigieu! Lise flees the castle, vowing to find Eliott and avenge her father's death. Lise explains that her father spoke of the Priest of Light in Wendel and that's where she's heading. She takes a boat bound for Jad. Lise arrives in Jad but something doesn't seem right. After a brief talk to the sailor, he'll confirm that he also thinks something's not right. It turns out that Lugar and his men from the Beast Kingdom have taken over the city. They've blocked the ports so the sailor can't go home. Looks like you're stuck. Go and buy some armour and weapons if you want (and have the money.) I don't recommend you do so yet. Go and sleep in the inn (try talking with Angela - she's also sleeping in the inn. You'll get a funny scene!) It's free because the inn keeper can't make a profit with the beast men around. Ask him to wake you up at night. When you get up, exit via the southern gate of the castle (it's a little tricky to find to begin with.) Once you've left the castle, go south into the Rabite Forest. Go southwest, west, south, south, south and you'll end up in Astoria. This is where the second chapter of the walkthru begins so go there now. **Kevin's Beginning** Before Kev's intro starts, you see the meeting of the Beast King and the Deathjester (this is the guy who kidnaps Heath in Carlie's intro.) Now we meet Kev in the Moonlight Forest where it's always night time. Kev is playing with a friend, Karl the wolf cub. He's trying to teach him how to howl but Karl just keeps yapping instead. Never mind! When you get control, save at the Gold Statue and go east. Karl follows. Go east again and then north. Follow the path for a bit and Karl growls. The next thing you know, he turns into a Bound Wolf! Kev's gotta fight for his life! You're in control. Fight Karl, but don't worry about your hit points (HPs), they _will_ hit zero. When they do, Kev will find out he can turn into a werewolf. Attack Karl again and this time you'll win. (Don't forget about the BA after four hits.) Karl is dead, killed at the hands of the person who wanted to protect him. Kev buries him in the screen with the Gold Statue and puts you in control. After some narration, Kev returns back to the kingdom. What you need to do now is to get Kev to speak with the Beast King so follow these directions: From where you first get control, go south out of the opening (the unblocked one) and then south twice. Go into the other door (the one on the other side of the arch) and then head north. You'll hear Lugar talking about invading Wendel. Once he's finished, go south twice so that you're back outside and then go up through the arch between the doors. There's a guard blocking the way into the Throne Room. He explains the King isn't in -- he went to talk to some foreign-looking guy (the Deathjester, I'm guessing.) Go down the steps and Kev will notice a coversation on the platform next to the one he's on. It's the Beast King and the Deathjester! The King tells the Jester that now Kev can turn into a werewolf, his job is done. Kev is furious! The Beast King, his father, used Deathjester's magic to make Karl attack him! He turned Kev into what he is now! He smashes through a wall and puts you in control. Go up to the King and after a short conversation, try to hit him. The King boots you clear out of the castle and asks the Deathjester to take care of Kevin. Kevin comes to in the same place where we first met him -- namely the place with the Gold Statue. Use the Statue (Kev's only got 1HP) and then make your way out of the forest. To do this, go west and then north. You'll see the Deathjester here. Approach him and he will explain that he's only here to help. The Deathjester explains that the Priest of Light in Wendel may be able to help bring Karl back to life and since Lugar is on his way to invade Wendel, Kev better hurry and get to Wendel first. The Deathjester opens a path for Kev. Head east through the path and then take the north-western path. Kev will take over and make his way to Jad. I'm not sure how he gets to Jad -- he doesn't take a boat, that's for sure. Can he _really_ swim all that way? Maybe... Kevin arrives in Jad but something doesn't seem right. It turns out that Lugar and his men have already taken over the city. They've blocked the ports so you can't catch any boats out of the city. Looks like you're stuck. Go and buy some armour and weapons if you want (and have the money.) I don't recommend you do so yet. Go and sleep in the inn (try talking with Angela - she's also sleeping in the inn. You'll get a funny scene!) It's free because the inn keeper can't make a profit with the beast men around. Ask him to wake you up at night. When you get up, exit via the southern gate of the castle (it's a little tricky to find to begin with.) Once you've left the castle, go south into the Rabite Forest. Go southwest, west, south, south, south and you'll end up in Astoria. This is where the second chapter of the walkthru begins so go there now. **Carlie's Beginning** Carlie's beginning is slightly different to the other five in that she doesn't go to Jad, she ends up straight in Astoria. Here's her beginning: Carlie is out playing the flowers, her parents watching. They walk away after a while and Carlie runs after them, they now FLY away and leave Carlie alone, she starts crying and... wakes up. Yep, it was a dream. Carlie leaves her room and bumps into Heath (literally.) After a short conversation, Carlie waves goodbye to him and runs away. Heath speaks with the Priest about Carlie, the change in the Mana energy and the mysterious light in Astoria. The Priest asks Heath to go and investigate the light and he goes off. Carlie overhears this and thinks to herself that she must go and protect Heath in case he gets into any trouble -- obviously she thinks highly of him! The only problem is, each time she tries to leave the Temple, she gets pulled back inside so she's going to need to find some help. The first thing to do is to find another friend, Mick. If you want to, go and talk to the Priest and get your game saved first. Anyway, to find Mick, follow these directions from the moment you get control. Go south, up the stairs to the left, through the door on your left and then the left door. Talk to the little boy, this is Mick. He'll explain that he'll show Carlie how to get out of the Temple if she meets him on the second floor terrace at night. So now we need to kill time until it's night. No problem, back to bed. Leave Mick's room by taking the back door (you have to walk a little to the left to see it.) Now, walk all the way across the corridor until you find the last opening (it's very close to the end wall.) Enter here. This is Carlie's room. Go into bed and say "Yes" to sleep until night. Once Carlie's up, leave by nearest exit (right in front of you) and go south out of that room. From here, you can see two openings in the wall, a left one and a right one. Enter either one and you'll see Mick. Go talk to him and he'll launch Carlie to Astoria. He immediately knows he's fallen short of his target and runs away before anyone can find out. Carlie flies through the air and lands on top of your second team mate (who doesn't join you yet.) He or she will take you to Astoria and put you up for the night. You sleep for the night in the Astorian inn. The next part of this walkthrough is in the next chapter, so go there now. Carlie's walkthrough for Astoria is slightly different to the others so make sure you read Chapter 2 carefully. ***************************************************************************** Chapter 2: The Guardian Spirits ***************************************************************************** You should, by now, be in Astoria. If you aren't, make sure you follow the Chapter 1 walkthru properly. Anyway, back to the story. There are nine (9) spirits you must collect. They are (in the order you'll be picking them up): Fairy (Guardian of the Mana Tree) Wisp (Guardian of the Light Mana Stone) Gnome (Guardian of the Earth Mana Stone) Jinn (Guardian of the Wind Mana Stone) Shade (Guardian of the Dark Mana Stone) Undine (Guardian of the Ice Mana Stone) Salamando (Guardian of the Fire Mana Stone) Luna (Guardian of the Moon Mana Stone) Dryad (Guardian of the Grass Mana Stone) If you are _NOT_ playing with Carlie as your lead character (e.g. you chose Duran, Kevin, Angela, Lise or Hawk as your main character), then there are two different things you need to do in Astoria. If you ARE playing with Carlie as your main character, you've also got two things to do, but they're slightly different. If your lead character *IS NOT* Carlie do this: Talk to the boy and his dog (inside a house), the guy looking out to sea and finally, the woman with a hood (looks like a shower cap.) Now, if you've done this right, when you go back to sleep at the inn, you should be woken up by a blue-green light. You need to follow it and I'll detail this in a moment. If your lead character *IS* Carlie, do this: After sleeping at the inn, head north three times to find Heath. Heath is being attacked by some Beast Men. Carlie confronts them and Heath takes the chance and casts Holy Ball, knocking the Beast Men out. However, Heath senses another person coming. Try to return the Astoria. Heath knocks Carlie away and gets caught by someone's Black Curse spell. The person emerges as the Deathjester (from Kevin's intro), although you don't know his name yet. Carlie tries to fight, but gets knocked away. The Deathjester casts Evil Gate on Heath and the two of them disappear. Carlie cries again. Carlie will automatically return to Astoria once this is over. Talk to the boy and his dog inside a building, the guy looking out to sea and the woman with the shower cap hood (as with the other version of the walkthrough.) Now, sleep at the inn. You'll see the blue-green light as well. Again you need to follow it. *All Characters* To follow the light (it can be quite tricky to follow), go north, north, west, south, southwest (up the steps), save at the Gold Statue and then go south, southwest, east and you'll find the light. It turns out to be a Fairy. The Fairy falls to the ground. Approach it and you'll get a scene. The "chooses" you and asks for you to take her to Wendel -- which is where you are going anyway so you agree to take her with you. The Fairy and you then notice an explosion coming from Astoria. You decide to go back and investigate. The Fairy takes a rest (inside YOUR HEAD!) And together, you must return to Astoria. To return to Astoria, retrace your steps you took to get here (in other words, west, north, northeast (save here), east, northeast (down the steps first), east, south, south and you'll find Astoria in ruins. It seems Lugar got here as well. Better hurry to Wendel. To get to Wendel, you must go via the Cave of Waterfalls. If you've been doing a bit of exploring by yourself, you know that the cave has a barrier around it and you can't get in. So go to the cave by going north then east and you'll find your first team mate (if you're playing as Carlie, you'll have already seen him/her.) After some discussion in which he/she explains his/her story, he/she will join you. Now, try to go into the cave and the Fairy will remove the barrier. You're free to enter now so go in. Remember, you've now got two characters. You can switch the lead character by pressing SELECT and temporarily change the lead character by holding down either the L or R button (L will switch with the person on the left of the screen and R will switch with the person on the right of the screen. As long as you hold the button, that person will stay leading. When you let go, whoever is supposed to be leading will resume leading the team.) Anyway, to get through the Cave of Waterfalls, this is what you must do: follow the cave to the right until you get to some steps. Go down these steps and save at the Gold Statue. When you're done, continue south and then go southeast. There's an opening in the southern wall there. Go through the opening. You'll see another opening in the southern wall here, don't go here, it's a trap. Go west and you'll reach a bridge. You'll see Carlie dangling over the edge (you only get this if you're not playing with Carlie as the main character.) Go up to her and talk to her. You'll help her out. She explains that she's on her way to Wendel and on her way to find Heath. She explains her story and asks if she can come along. If you chose Carlie to be in your team, she'll join, otherwise, she'll storm off. NOTE: If you chose Carlie as a partner (not as the main character), you'll end up with three characters taking on the first boss, and not just two. We'll come back to this later on. Anyway, cross the bridge and go west, finally, head through the opening in the southern wall (you need to go left a bit to find it) and you'll end up outside the cave. Follow the path west and you'll soon reach Wendel. Once you get there, go to the inn (if you need to) and think about forking out on new weapons and armour. Stock up on Round Drops and Puipui Grasses (you'll need them against the first boss.) Once you've stocked up and equipped all your new stuff, go north through the city and into the Temple of Light. If you've chosen Carlie as a partner, she will temporarily leave your team and wait for you at the exit. Go inside and talk to the Priest (keep heading straight up to get to the Throne Room.) Your team mates will also speak with the Priest for a short while. The Fairy emerges, much to the Priest's surprise (and horror, if you chose Carlie as the main character.) She speaks with the Priest about the problem in the Mana Holy Land -- the Mana is disappearing and the Mana Tree is dying. The Priest explains that to save the world from losing Mana entirely, the Sword of Mana must be pulled out from the Mana Tree and only the person who was chosen by the Fairy can do this -- namely your main character. If you chose Carlie as the main character, the Priest expresses his disbelief at Carlie being chosen. Anyway, Legend has it that once the Sword is removed, the Goddess will awaken and she can then save the world and grant the team their wishes. The Fairy reveals that she is too weak and therefore cannot open the gate to the Holy Land on her own, but, if they could find the eight Guardian Spirits who protect the Mana Stones, their combined energy along with hers could, perhaps, open the gate. The Priest agrees that this might work and suggests that you try to find the Spirit of Light, Wisp first, as he is the nearest. He lives in the Cave of Waterfalls (the place you just came from) and that you should go there ASAP. Leave the Temple (if Carlie split before you went in, talk to her on your way out and she'll rejoin you.) Okay, so now we have to find Wisp. Firstly, make sure you're stocked up and ready for action and make sure your team is at least level 4, the higher, the better. If not, don't worry, you can make at least two more levels inside the cave. Leave the city of Wendel and make your way back into the Cave of Waterfalls. Just outside the cave is Carlie (you'll see her only if you didn't choose for her to be on your team.) Talk to her (use Kevin if you have him -- it's funny) and watch the scene. When it's over, go inside. Once inside the cave, go east, east (down the steps first) and watch. The Fairy notices some energy from the opening further up. It could be Wisp, we don't know. We need to get up there. So once the Fairy returns, go east, northeast, west (northwest is the Gold Statue where you first saved when you came in and you can save here again if you want to.) You can now see the opening, but there's no bridge. How are you going to get across? When the pop-up screen appears. Opt to use the Fairy. She'll focus some energy from the waterfall and help you across. Go west now, up the steps, west, north up the steps. Here, you'll find two exits from the room. To the west is a Gold Statue. Save here then go east when you're ready. After going east, follow the path to the east and then go north. Now, go through the opening to face the first boss of the game: **Boss: Full Metal Hugger** This guy is annoying. He heals himself constantly. Go for his eyes and make sure you've got plenty of Round Drops and Puipui Grasses to cure Poison status. Only use the Drops when your HPs flash yellow (warning.) When he shuts his eyes, you can't damage him with physical attacks. His attacks are all Light-based. An easy boss, hit, hit, heal, hit, hit, heal, etc. If Carlie's learnt Heal Light, then use it. Since all of FMHs attacks are Light-Based, a lot of them are all taught by Wisp. After you win, Wisp will appear and join your team. You now have two spirits: Fairy and Wisp. Your main character will notice that there's another opening. Go through here and you'll end up in the room with the steps. Go down the steps, east and cross the gap using the Fairy, like last time. Hey! It's Lugar. What the-? HEY!! He pushes you and your team off the edge and you go plunging to the bottom of the waterfall. The Fairy can't do anything about it. During the intermission, we look into how the Fairy got to this world. There were four fairies guarding the tree and all decided to go and see the Priest. However, along the way, only one made it through. You and your team wake up in Castle City Jad (you came here en route to Astoria, remember? Unless you're playing as Carlie, that is.) Hey! You've all only got 1 HP! Go to the bars and talk to them. You ask to be let out and the person in the next cell talks to you. Go up and walk into the wall. The two of you will talk. If you haven't got your second team mate, this will be him/her. If you have already got all three members, it will be someone you didn't choose to be on your team. A Beast Man appears and orders you all to be quiet. The person in the other cell will get the Beast Man's attention (with various ways: Hawk shows him how to pick the lock, Angela asks for help changing her clothes (@__@), Duran insults the Beast Man, Kevin threatens to tell the Beast King, and Lise says she thinks she can hear digging. I don't think you'll ever get Carlie here.) Once the person's got the Beast Man's attention, they'll lock him in the cell and let you out. If you didn't choose Carlie as a partner, this person will join you, otherwise, he/she will bid you farewell and leave. Now, top up your HPs and MPs and save your game using the Gold Statue between the cells. Now, to get outta here: climb up the steps to the left. Keep going south until you get out of the building. It's night-time and the place is deserted. Go to the pier and get on the boat (it's free.) If the other person joined you, nothing extra will happen. If you had a team of three when you were captured (e.g. you had Carlie on your team as a partner), then the person in the other cell will be left behind (unfortunately.) As the three of you sail away from Jad, the new team mate (if someone did join) will explain his/her story. It turns out he/she has already spoken to the Priest and was told about you. Ironic you should bump into him/her, eh? Our next task is to find Gnome, the Guardian Spirit of the Earth Mana Stone. The boat you jumped on arrives at its destination: Free City Maia. The sailor explains that he can't go back home to Jad for some time because of the Beast Men so he decides to remain here for a while. Anyway, head into town and rest at the inn if you need to. Fork out on some weapons, armour and items. Talk to the sailor blocking the northeastern exit and he'll explain that he escaped from Jad on the same boat as you. He also tells you that the Priest of Light in Wendel has but up a very powerful Magic Barrier around the city and the spell has made him ill. Only Heath, it seems, can save him and he's missing. If Carlie is on your team, she immediately wants to go back, but one of your team mates explains that it would be too dangerous. Anyway, back to the task in hand. Talk to the old man near the exit, he's a little south of the inn. He explains that you should speak with King Richard -- he knows a lot about the Mana Stones. Make sure you're ready and go west onto the Golden Road. Follow the road until you see a cave. Leave the road and enter the cave. This is the Cleft of The Earth (from Duran's intro.) Follow the cave and save at the Grey Statue (this one doesn't restore your HPs and MPs.) Go east and south and, before you cross the bridge, check your level. I recommend a bare minimum of L5 and preferably L8 or L10. If you are not anywhere near these levels, spend some time levelling up your team, it's well worth it. When you are ready, come back here and cross the bridge. After a lot of conversation (in which Angela starts crying if she's on your team), you'll go up against: **Bosses: Machine Golem x2** These suckers can be difficult to beat. They don't attack often, but when they do, their moves can do a lot of damage, especially the Rocket Launcher and Drill Missile. The old hit, retreat, hit method works here. Use the Round Drops, Pakkun Chocolates (if you've picked up any) and Carlie's Heal Light to help you out. When you win, one of the Golems self-destructs, taking out the bridge. Looks like you can't get to Forcena now. Make your way back to Maia (north, east, follow the cave, east, follow the Golden Road) and go into the house with the boy standing outside (it's on the east side of the city.) Speak with the guy there. This is Bon Voyage and he's invented a cannon that will send you to Forcena. Go out back and talk to BV when he appears. He explains that he needs gunpowder for the cannon to work. You need to get it for him. Leave the house and the three of you will discuss where to get gunpowder. None of you know. Talk to the old man in front of the inn. He'll suggest you try the dwarves village which is near the Cleft of The Earth. Stock up on supplies and sleep at the inn if you need to. When you're ready, follow the Golden Road back to the Grey Statue just before you fought the Machine Golems. Talk to it and use Wisp (Spirit of Light) -- much like when you used the Fairy in the Cave of Waterfalls earlier on. He'll explain that the dwarves are using light to create illusions. Wisp will open up a hidden path. Go down the steps, through the opening to the right of the steps and straight up through the opening to enter the Dwarves Village. The dwarves have a _lot_ of very good armour and weapons. It's worth forking out on everything you can afford. I recommend levelling up to L10 or higher here. You can do this next section at L7, but I wouldn't recommend it. Go to the Item Shop and talk to the guy there. He'll explain that Watts is in the tunnels checking out something weird. Ask around and you'll learn that Watts is also the guy who has the gunpowder so you'll need to find him. Since you're in the item shop, make sure you've got full slots (x9) of Round Drops, Angel Grails and Pakkun Chocolates. Full slots of Puipui Grasses and Honey Drinks wouldn't hurt. You can't buy any Honey Drinks yet, but chances are you may have picked some up along the way. Leave the Item Shop and the village. Once you leave the village, go east and talk to the dwarf. He'll open up a tunnel for you. Go inside. The enemies are hard, which is why I recommend such a high level. By the way, I was at L15 when I defeated the boss and it took be ABSOLUTELY AGES to level up this much. Once inside the Dwarf Tunnels, prepare to get lost. This place is like a maze. Make sure you follow these directions or you will end up lost. Go northeast, up the steps and west. See that guy above you? That's Watts. We need to speak with him. Go west, northeast, east and you'll see Watts. Talk to him. He'll offer to sell you the gunpowder for 5000 luc. Say "No" and he'll lower the price to 3000 luc. Say no again and he'll walk off. Don't worry, you'll get it for free later on. After Watts leaves, go east, east, southwest (down the steps), west, west, southwest (again down the steps), northwest up the steps (this is a large room), east, east, north (up the steps), east, east, up the steps, west and west. Go south to save your game at the Grey Statue and come back to this room and go west, west, down the steps, south and then northwest. You'll find Watts again. He's trying to work out why this hole is here, he's never seen it before. Suddenly, the place shakes and Watts runs out. Now you've got to face the second boss: **Boss: Jewel Eater** This guy is tough. He knows a lot of magic which you can't avoid and all his moves do a lot of damage. This is why I reminded you to get full slots of everything. Chances are you're going to need it. Use any offensive magic if you've got any (Angela's Holy Ball works OK -- remember to use the walnuts if you've got them.) If you've got Kevin, make sure it's night time so he turns into a werewolf. The only strategy for this SOAB is hit, retreat, HEAL, repeat. The JE is like the Full Metal Hugger boss from earlier on, he can block, thereby taking no damage. If you die, resume from the save game and build up another 5 or so levels. I was at L15 before I could comfortably beat this guy. A lot of JE's spells are taught by Gnome. Good luck! After beating Jewel Eater, Gnome and Watts will appear and chat briefly. Talk Gnome agrees to help you and joins the team. After this, talk to Watts and he'll give you some gunpowder for free. He also offers to warp you out of the tunnels using the Magic Rope (if you want to level up some more, say "No" and fight your way out. If you do, you'll be teleported to the place in the Cleft of The Earth with the Grey Statue, the place where Wisp opened up the entrance for you.) We've now got three spirits: Fairy, Wisp and Gnome. Who's next? We're not sure. We need to ask King Richard of Forcena, he's the most knowledgable. But the only problem is the bridge was messed up when we tried to get there last time (remember with the Machine Golems?) We're going to have to use a different form of transport, Bon Voyage's cannon. Leave the CoTE and return to Maia like you did after fighting the Machine Golems. Talk to Bon Voyage again and go to the cannon out back. Talk to BV again and he'll send you to Forcena. Well, kind of. He misses and you land in the Molebear Highlands (from Duran's intro.) Anyway, we've gotta get to Forcena. From where you land, go north twice, save your game at the Grey Statue, jump into the hole, then into the hole on the left of where you come out. You'll find Duran here (unless he's on your team already.) He'll explain that Altena have begun to invade Forcena and he's on his way back. He hurries away. If you have Angela on your team, she'll feel really bad about this. From here, go southeast, east, south, east, into the hole, northeast (ignore the other holes), north, into the hole, north, east and finally north to reach Forcena. You've just walked right into the middle of an invasion! And look who it is: Koren! Better check the King to make sure he's alright. To do this, go up and take either the left or the right door. Save and refresh your HP/MP at the Gold Statue here (there's two, one in the room on the left and one in the room on the right.) Go through the door in the back wall, and then keep going north until you reach the courtyard. Here, enter via the arch at the top of the screen, keep going north till you get to the throne room and then watch the scene. (You'll stumble across Duran again if he's not on your team.) When you face off against Koren, just go up and hit him once with your main chracter. He'll taunt Duran or Angela (depending on who's on your team. If Angela only, he'll taunt Angela. If Duran only, he'll taunt Duran and Duran will call him a coward. If both are on your team, he'll taunt Angela and Duran will call him a coward.) After Koren leaves, talk to Richard and watch the scene. Richard will tell you where the other Mana Stones lie and suggests you find Jinn (The Wind Spirit) first. It lies in Rolante, in the Corridor of Wind. So that's we need to go. Leave Forcena (this time, you can go south all the way, the monsters have now gone. Hey! Isn't that Bon Voyage? Nope, it's Bon Jour, Bon Voyage's brother. He'll send you to Maia, but he hasn't set up the cannon yet. We'll have to come back later. Leave the castle and enter the main city. Buy new weapons and armour if you can afford it. Sleep at the inn if you need to. Forcena also has a library which is very useful for later on. The Library lies underneath the fortune teller's house. Go inside and read all the books -- there's an "X-Rated Book" there as well! :) I won't tell you what they all detail, but they're worth reading. When you're ready, go to the house in the south/southwest of the city and talk to the woman at the table. She'll explain a cannon has been set up in the castle and she's wondering what it's for. This is Bon Jour's cannon and this means he's ready to send us back to Maia. Go back, talk to him and get him to send you back. Bon Jour gets his aiming right, unlike his brother! ;) If the woman isn't there, then it must be night so sleep at the inn until day and then try again. Once you're back at Maia, we need to get to Byzel. Remember that cave you went into twice (once to fight the Machine Golems, the other to get to the Dwarves Village)? Go back there, but this time, go straight past it and follow the Golden Road all the way. You'll end up in the Merchant City Byzel. Byzel is a wicked place. It has a Black Market that sells loads of stuff. Its Item Shop has about 2 different merchants, each selling slightly different things. If you ever want to buy stuff, this is the place to go. The only problem is, this place if only open AT NIGHT. There aren't any weapon or armour shops here, just the Black Market. Stock up on items (at night) if you want. When ready, go to the port. The boat takes you to Palo which is where you want to go, anyway. I STRONGLY recommend you spend some time beating up enemies so you can buy as much of the items here as you can't buy a lot of the items elsewhere. The major ones are the claws & scales (left salesman) and the oils (right salesman.) When you get to Palo, you'll notice something's wrong (listen to the music), it turns out that Navarre has taken over Palo. Damn. They're already ahead of you. Sleep at the inn if you need to (you shouldn't need to, but you _should_ save your game here.) If you haven't got all your armour and weapons yet, buy them here. Stock up on all the items you've got money for. Now, we need to get to the Corridor of Wind. We can't get in there yet (it's blocked), so we need to talk to the Amazon soldiers first. Leave Palo by going west and then go northwest, east, northeast twice, east (make sure you don't climb the stairs), east across the bridge, east, save at the Grey Statue, south and you'll be outside. Follow the path until it exits north and then follow the path again. You'll stumble on a patch of flowers that make you fall asleep. You wake up in the Amazon Hideout. Lise will wake first if she's on your team otherwise it will be your main character. If Lise isn't on your team, then the first person to greet you when you wake will be Lise herself. If Lise is on your team, an Amazon soldier will greet Lise when she wakes up. Once you've woken up, leave the room. There is a meeting taking place in the rear room to discuss how the soldiers will retake Rolante Castle. If Lise is on your team, the meeting will not be in progress yet. If she isn't on your team, she will be here. The back room is to the top-right of the hideout. Go in and you should automatically see the scene. The Elder explains that he's not a strategist sohe can't really help, but they could look for Don Perignon who lives in the Corobokkle Village (everyone here is tiny.) If you have been doing some exploring, you'll find out that the Corridor of Wind is blocked and you can't get to the Mana Stone because of the blockage. Until you've spoken to Don Perignon (I'll explain later on), the blockage will remain. To get to the forest, we need to find the Chibikko Hammer (aka the Midget Hammer by some.) There's someone in Byzel who is selling it. So what we need to do is go back there. But it's a very long way, isn't it? Never fear, we've got a friend nearby. After leaving the meeting room, go up the nearby steps, leave the hideout (you'll end up near the Sleeping Flowers. Once you've been affected by the flowers, they won't affect you again.) Talk to the Amazon blocking your way, she'll ask you to follow her. Do so. You'll find... another cannon? Talk to the Amazon again -- it's Bon Voyage's cousin, Merci (what the heck is the deal with all these French words???) and she'll offer to send you to Byzel. Take up the offer. Once you get to Byzel you need to wait until night. Of course, you can just sleep at the inn until nightfall, or you can go an fight some Rabites and Myconids and maybe get a few levels until nightfall, it's up to you. Whichever way you choose, go into the market when it's night time. If you want, talk to all the merchants and buy stuff. There's another merchant, who looks different to the others. He's standing in front of the barrels. Talk to this guy (?) and he'll give you the Chibikko Hammer for free. With this baby, you can miniturise your team. Now, to find the Corobokkle Forest. Go to the port and instruct the sailor to sail to Jad. Once in Jad, it's time to find the Corobokkle Forest & Village! To get to the village from Jad, this is what you must do: go south out of Jad then go south, southwest, west, south, east, south, southwest (use the steps), save at the Gold Statue, south, go east a bit and you'll see a Gargoyle Statue and a midget guy running away. This is the entrance to the Corobokkle Forest, but we're too big. Use the Chibikko Hammer on all your team (if the hammer comes up as one person, press left and right until it says "All Allies" and then press A.) Once all of your team are miniturised, talk to the Statue. A path will open to the top-left of the Statue (it's hard to see, but it's there.) Go through the path (a little tricky since you're now so small) and you'll end up in the Corobokkle Village. An old man will talk to you automatically. You ask for Don Perignon, but the old man doesn't know where he is. You have to look around. Enter all the tree houses and talk to the midgets in there. After a while, one will say "Hang on, wasn't there someone outside?" At which point you need to go back and talk to the old man again. This time, he'll reveal himself. _HE_ is Don Perignon. You explain the problem (in slightly different terms) and he tells you how to get rid of the Navarre Raiders -- he knew all along! Anyway, he instructs you to find Jinn in the Corridor of Wind (which has been opened now) and use his powers to spread the pollen from the Sleeping Flowers (the ones your team fell asleep on) into the castle where you can then take the castle back. So now you know what to do. We now need to find Jinn. Back to Palo! After the conversation is finished, leave the village (south) and then retrace your steps back to Jad (northeast, east, northwest, north, west, north, east, northeast, north, north) and grab a boat back to Byzel. From Byzel, grab a boat to Palo again (just like before.) From Palo, go to the Corridor of Wind (in other words, go west out of Palo and then go northeast, east, northeast twice, up the stairs (you went east here last time), northeast, northeast and northwest. You'll end up inside the mountain. Go north and then west and you'll end up in the Corridor of Wind. The directions here can be confusing, so don't be surprised if you get lost or end up trapped. If you do, find your own way out of the mountain, turn around and go back in. To get through the Corridor of Wind, do this: after entering the Corridor, go up and press the button there. Go left, down, press the button on the right and then go west. You'll emerge outside. Go left and you'll find two openings in the wall. Enter the first opening you come across (the second is a short cut back once you've got Jinn.) Inside, go left and press the button. Now go up and push the button at the junction. Now, take the left fork and exit west. From the next room, exit south. You'll find yourself outside. Work your way down the steps until you find an opening (there's only one way to go.) Head inside the opening. This next part is tricky. Head down-right and go down the wind column. Next, loop up-right up the stairs and push the button there. Now, go up-left so you have just done a complete 360 circle. Now, go down (into the wall) and then go left. If you do this right, you'll end up in another room. Go right then down and push the button there. Head up then left to go back to where you came from and you can now go down. Before you leave the room, press the button. You're now outside. This place curves like a crescent moon shape. Half way around, there's an opening. DO NOT GO HERE YET! Follow the path all the way around and you'll find another opening. Head inside here and you'll find a Gold Statue. Refresh and save here. You can spend some time levelling up here. I strongly recommend a minimum of L10 for the next boss. Ideally L15, but L12 is OK. Go back and into the opening I said not to go into yet. Inside is the Mana Stone of Wind. The Fairy talks to you about it and your second partner (the last one you found) notices footprints and suggests you follow them. Do so and you'll stumble across Jinn. He's being held hostage by the Darkshine Knight (you'll see more of him later on, especially if you're playing Duran or Angela's quest.) He casts AntiMagic on him and disappears. Go talk to him. Something's not right. The next thing you know, Jinn vanishes and you face the third boss: **Boss: Tzenker** Tzenker is not as irritating as the Jewel Eater, but can cause a headache. She flies around a helluva lot and it's difficult to hit her. Use magic a lot. Carlie and Angela are very useful against her. If you've bought the item that casts Mind Up from Byzel (the Sahagin's Scale I think it's called), use it and then use Angela in abundance. The best you can do is hit, hit, retreat, heal, repeat since you haven't class changed yet. Tzenker isn't too hard, just heal when anyone's HPs go yellow. Try not to let anyone's HPs go below 80, her Supersonic spell can kill them. I hope you've stocked up on the items. I used up four walnuts on Angela against Tzenker. Use any magic on Tzenker. I find rotating Angela's magic (e.g. Holy Ball, Gem Missile, Holy Ball, Gem Missile, etc.) does good damage. Tzenker can cast Speed Up, Protect Down and Protect Up on herself or on you. She has a nasty habit of picking up your team mates and throwing them around, sending them off to la-la land. Her most powerful spell is Supersonic and it does around 80 to 90 HPs damage. She has a habit of firing her feathers at you too. You'll need a lot of healing items against Tzenker. Tzenker CAN block -- kind of. She will wrap herself with her wings and then open them up. If she doesn't do anything (e.g. doesn't cast a spell or fire a feather), she is in "block" mode and won't take any damage for a while. If you look carefully, she will not move whilst in this mode. Once she does, you can hit her again. All Tzenker's attacks are Wind-Based and a lot of them are taught by Jinn. Once Tzenker dies, Jinn will appear, drained of energy. The Fairy casts Heal Light and Jinn revives. He agrees to help you, after all, you saved his life! Now we have four spirits: Fairy, Wisp, Gnome and Jinn. What's next? Back to Forcena to ask Richard methinks! But first, we need to sort out the Navarre Raiders and retake Rolante Castle. Getting out of the Corridor of Wind is a hell of a lot easier than getting into it. Here's what to do: from where you beat Tzenker, go west, south and follow the path to the Gold Statue (remember, it's at the southwestern end) refresh and save here. Now, go east and follow the path all the way round to the top and go into the opening there. Remember this place? Now we've got to deal with all the buttons again. Press the button right in front of you. Head up, into the wind path of one of the Statues (you'll slide right into a cage) and head north. Now, head right, slide down the wind path and curve up-right, like you did on the way in. Enter the opening on the right (don't worry about the button this time.) Once inside, head right, sliding across the wind path. Exit through the opening on the right wall. You'll end up on the bridge with the two openings. Remember? I told you to go into the one on the right and I mentioned that the one on the left was a shortcut coming back? Anyway, once outside, head right and into the opening there. Inside, head up into the wind path of the Statue (if you can't go up, press the button on the right, this will change the direction of the path), you'll slide right. Now head down and right, out of the opening and make your way downwards out of the mountain (you should recognise this place, it was the first room you entered when you came into the Corridor of Wind.) You are now back on the Path To The Heavens. You must now make your way back to Palo. In case you've forgotten, it's southwest, southwest, southwest, down the steps, southwest, southwest, west, southwest and east back into Palo. Save at the inn and rest. Now we need to go back to the field with the Sleeping Flowers (remember from before?) You CAN go straight there without passing through Palo, but I prefer to go back to stock on supplies first. Once you're ready, make your way to the Sleeping Flowers. It's the same as before and in case you've forgotten, it's: west, northeast, east, northeast twice, east (make sure you don't climb the stairs), east across the bridge, east, save at the Grey Statue, south and you'll be outside. Follow the path until it exits north and then follow the path again. When you get to the flowers, you'll find some of the Amazon solders and the Elder waiting for you. After a short talk, you'll be asked what to do. Use Jinn and he'll send the pollen from the Sleeping Flowers (uses the animation to Sleep Flower (multi) by the way) into Rolante Castle, knocking out the Navarre Raiders -- just like Don Perignon said! You resume control just outside the castle. The Amazon by the barrels will tell you that the barrels contains supplies and you can take them. Do so (you may need to press START and shift some of your items into storage) and go inside the castle. Once inside Rolante Castle, head north (when you reach a room with two north doors, pick one, it doesn't matter which one) until you reach the Throne Room. Take the right door and then go down the steps. Head south all the way then east all the way and go north through the last door. If you're playing as Lise, you'll remember this from her intro -- this is the place where you spoke to the Amazon soldier when you were looking for Eliott. Go through the door and take the steps just below you. At the top you'll find Hawk who'll explain his story (you won't get Hawk here if he's on your team.) Talk to him and if you have Lise on your team, watch the scene, it's very funny! Make your way through the castle (it's not too hard), when you come outside, head west and you'll find a door. Don't go inside, it's a dead end. Take the path to the RIGHT of the door and follow the path into the side of the tower. You'll go into a hidden door. When you reach a balcony with two doors, enter the left door and look for a door a little on the right of the centre of the screen. Inside here is a Gold Statue. Refresh and save here. Follow the path around and down and you'll end up outside the building. Follow the path and you'll stumble across Lise (she won't be here if she's already on your team.) Talk to her and continue on the path. If you're playing Hawk's quest, you'll also see Bill & Ben here. When ready, go through the door and face the next boss: **Boss: Genova** Genova is tough, make no mistake about it. He spits out Shape Shifters which morph into various monsters. They won't do any magic, but they DO have the attack strength of the monster they are imitating so if they morph into a powerful monster, kill them quick. I tend to go for Genova whilst the team mates go for the Shape Shifters. If you've got Kevin, use the Dreamsee Herb to make sure it's night time first. You can get away with only healing when your energy flashes yellow. Make sure you've got full slots of healing items and walnuts (if you have Angela and/or Carlie on your team.) Use magic and physical attacks as much as possible. Genova's magic can be powerful and annoying (he can cast Power Up on the shifters.) Genova's attacks are all Fire-Based and a lot of them are taught by Salamando. This fight isn't over yet. Once you win, you'll be healed, but can't escape. Head north and meet: **Bosses: Bill & Ben** Hawk will attempt to reason with them (he knows them) but they still fight. Bill & Ben (BB for short) will fuse into one body. This is when they are weakest. Use any multi-targettable magic like Holy Ball or Gem Missile. There's no real strategy here: hit, hit, heal, hit. Heal when anyone's HPs go below 70, 80 for safety. BB are not as hard as Genova as they have less HPs. When you win, they'll disappear. Head up and talk to Bigieu. She'll give back the castle and leave. If you're playing as Hawk, she also reveals that her name is really Bigieu and not Isabella and that she serves the Dark Prince, Jagan. Hawk, really mad, gets ready to kill her when she reminds him of the curse -- if Hawk kills Bigieu then Jessica dies too. Hawk doesn't kill Bigieu because of this. After some chatting with the Amazons, you'll end up outside the castle again. If you're playing as Hawk, you'll say farewell to Lise here. Your first team mate will decide to go back to Forcena because we need to decide which spirit to find next. Head east, south, east and you should recognise where you are. The opening above your head is the Corridor of Wind. Make your way back to Palo like last time. Its southwest, southwest, southwest, down the steps, southwest, southwest, west, southwest and east in case you've forgotten. When you reach Palo, you'll get a scene involving Nikita and Hawk (he'll split from your team temporarily.) The two will chat about what has happened since Hawk left Navarre. Nikita was given the task of looking after Jessica (see Hawk's intro) but he couldn't fulfill it. He apologises to Hawk. Hawk forgives him and asks that he doesn't go back for her -- it's too dangerous. You'll end up in the inn and after a bit more talking, Nikita will leave. Hawk will leave with him if he's not part of your team. Rest and stock up. The Navarre raiders have gone and they've left some great weapons and armour behind. Stock up and buy all the weapons and armour you can afford. Level up to L12 or L14 if you have the time (and the will.) Now, we need to take a ship to Byzel. The ship in port is a free ride, but something's not right -- who'd be giving free rides? You're right. This isn't a normal ship, it's a _Ghost_ Ship. Before you go on, I STRONGLY recommend a team of AT LEAST L10. L9 WILL NOT DO. The enemies on the ship are very strong and the boss even stronger. The next spirit you will pick up is Shade (Spirit of Darkness) and you'll pick him up here. If you can level up higher than L14, then that's a bonus. You can beat the boss on L12 (I did), but you need a lot of healing items. Anyway, when you think you're ready, (>L10, L12 preferably), get on. Remember, it's a free ride so you don't pay anything for it! :) After a long time, you'll wake up and wonder why you haven't reached Byzel yet. The team wakes up and puts you in control. Exit out of the sleeping quarters. This ship is weird, it's like a maze and it has lots of dark monsters (Saint Saber comes in VERY handy here, if you've class changed already, which you probably haven't.) There are plenty of saleszombies around but you need to beat the guys in the room for it. Plus, you will LOSE one member of your team (you get to choose which one, though.) You'll get that member back later on, though, so don't worry. Anyway, one you get out of the sleeping quarters, head east and you'll hear a sound. Head up the stairs and out the southern opening. Now, follow these directions CAREFULLY, this place is worse than the Corridor of Wind! Walk to the left of the corridor and you'll hear another sound. Your lead character will get scared and the Fairy will appear. She can sense another spirit's presence (Shade) and suggests you look around. Just then, the monsters start appearing. Just bloody great! Remember this place, you'll come back to it. There are three doors in the wall. I'll call them A, B and C (from left to right.) C is where you came out B has two monsters (a Specter and and Zombie.) Beat them, and a Ghost will appear who will sell you items. Stock up on items if you didn't at Palo. A leads a bookshelf which we'll come back to later. Head out of whatever room you're currently in so that you're in the three-door room and follow the path up the steps. Head south and go down until you reach the T-junction. There are two doors, one on the right and one on the left. The right leads to a room which prompts you to sleep. DON'T. Once you sleep, three monsters appear and attack you. The door on the left can't be opened (yet), but there's a piece of paper outside. Read it. It says "Book of Blood, Book of Death, Book of Curses, Book of Death." What does this mean? Remember the three-door room from earlier on? Remember door A? It leads to a bookshelf. So go back there by going down the steps to the top of the room and following the path down. You're back into the three-door room. Go into door A (the left-most door) follow the path (there's only one way) and you'll eventually find yourself in the library with a large bookshelf in front of you. There are three books on the shelf, (starting from the left), Death, Curses and Blood. Read them in the order mentioned by the poster (e.g. Blood, Death, Curses, Death.) The wall will vanish. Go into the other room and open the Captain's Log. What's this? "DieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDie?" Who the Hell is this? Oh, it's Mataro, the paranormal guy from Byzel. Be careful, now. This is where you LOSE one of your team mates. Pick the weakest one (I tend to chose Carlie or Duran) and make him/her your main character. Now talk to Mataro with the new main character. He'll curse your that character and turn him/her into a ghost so now he/she can't fight with you. Now you've only got two people on your team, which makes the boss fight and the enemies in this place a LOT harder. Leave the room and follow the path back to the three-door room. Head into door C (where you started) and go back to the Sleeping Quarters. Sleep and save here. It's like an inn, but free. When done, go back so you're back in the three-door room and make your way to the door that couldn't be opened (the one with the poster next to it.) In case you've forgetten, follow the path outside the three-doors, up the steps, down and left. Enter the door and go up the stairs. Head south and you'll reach another three-door room. You've just come out of door C. In A and B, beat up the monsters to get zombies who will sell you weapons (B) and armour (A). Follow the path up the steps and prepare to meet the fourth boss: **Boss: Gorva** All Gorva's moves are Dark-Based and are taught by Shade. Gorva fades in and out of the screen like a nutcase. Since his skill is Dark, and Dark is weak against Light, use Holy Ball against him. If you have Carlie/Angela on your team (and didn't let them get cursed) then use them. Make sure to use the walnuts if you run out of MPs. You can only hit Gorva with physical attacks when he's at ground level. Watch out for the silencing moves. Cure silence status with the Puipui Grasses or Stardust Herbs. You can use Tinkle Rain if Carlie is on your team. You obviously can't use Tinkle Rain if Carlie is silenced. This battle won't last long if you have Angela and Kevin as a team and they are L12 or L14. Cast Holy Ball, Holy Ball, Holy Ball and he's as good as dead. When Gorva dies, Shade appears and joins. Fairy, Wisp, Gnome, Jinn and Shade, that's our spirit collection now. Shade thanks you for beating Gorva and removes the curse from your team mate. He/She appears and rejoins the team. The only problem that you'll get now is that this team mate will ALWAYS be behind in the experience points list as all the exp points the monsters you beat between losing this team mate and beating the boss will not count on this team mate's meter. Anyway, Shade and the Fairy talk. The Dark Mana Stone was destroyed ages ago and the God-Beast has since gone missing. Before he went missing, he rampaged across the world, nearly destroying civilisation in the process. Before Shade can finish, the ship starts to crumble and you find yourself on Bucca, the Volcano Island and it looks like the Volcano's going to erupt, we'd better find our way of the island and FAST! Head up the north path to the right of the screen and exit east. You'll find a Gold Statue here. Refresh and save. Now, come back to the starting point (west, south, west) and head north twice. You'll see a green turtle. This is Booskaboo and he'll help you out later on. Go south, south, east, south. If you've been here before you spotted Booskaboo, it will have been sealed off. Now, go right a bit and take the path north. Now go east, northeast, south, northeast, north, northeast, east and you'll reach the Village of The Dark Priests. Don't worry, you won't fight these guys. The first thing you should do is talk to the Totem Pole, this is like a Gold Statue, it will heal your team and save your game. Now, talk to all the priests, some sell you weapons and armour (you need these. If you don't have enough, fight some more) and others sell you items (stock up on these.) Once you're done, it's time to leave the village. Exit the way you came and go east, southwest, northwest, northwest, west twice. You'll reach a dead end with a boulder above you. Talk to the boulder and use Gnome (Earth Spirit), he'll create an opening for you to go in. Go in (I suggest L14-L16 here, the enemies here are VERY strong.) Welcome to Seashore Cave. Seashore Cave leads into the heart of the volcano and the Sea Dweller lives there. This is the person we're trying to find as he may be able to help us escape the island before it blows. The only problem is, the enemies here are extremely powerful and unless you find a Gold Statue, you're in deep BS. So, the first step is to find the Gold Statue. By the way, leave the Potos till last. They can cast multi-target Heal Light plus when they get near death, they can call the Mama-Poto monsters. The Potos are Holy enemies, so you need to use any Dark magic like Evil Gate. To get to the nearest Gold Statue, go east, down the steps, southwest, follow the path, go south twice you'll end up outside. Head northeast and go through the opening. Go north, northeast, west (you need to defeat the monsters first), down the steps, west, south, east, southeast, go down all the steps and head west. You'll find the Gold Statue. Save and refresh your team here. I strongly advise L15 or above by this time. From the Gold Statue, go east. In this room, go east, beat up the monsters and a path will open. Go east through the newly opened path and then go south, west, south, northwest, west, south, southwest, save at the Gold Statue and head north. You can level up to L15 or L16 quite easily in this area and I _STRONGLY_ advise you do so. After heading north, go northwest and you'll end up trapped with the Sea Dweller nowhere in sight. You meet a dark, dracula-type guy (this is Jagan. If you're playing as Hawk or Lise, you'll meet him again later on.) Hawk will get a flashback to the start of the game if you're playing his quest. (The flashback shows scene involving Hawk, Eagle, Bigieu and Jagan.) After some discussion, he'll teleport away and leave you to die in the erupting volcano. Just then, you see the green turtle from earlier on, he picks you up and takes you to the beach just south of the Golden Road leading from Byzel to Maia. You wave goodbye to him and decide to head to Forcena which is where you were going until you were sidetracked (first the Ghost Ship, then Bucca.) Head east then north to get onto the Golden Road and then, follow the path east until you get to Maia. Once here, rest and stock up on items. By the way, since you're L15, the enemies on the Golden Road should be p**s easy -- they're only about L4 or L5. When you're ready, talk to Bon Voyage, he's set up the cannon routes, but no-one wants to use them. He'll offer to send you to Forcena again. Take him up on his offer. This time, he gets his aiming right and you land next to Bon Jour in the courtyard of Forcena Castle. Make your way north to get to the Throne Room and talk to Richard again. He welcomes you back and informs you where the other Stones are (I won't tell you where they are, we're heading there anyway.) The closest Stone to Forcena is the Water Mana Stone, guarded by Undine. This Stone resides in the Labyrinth of Ice Walls, just south of Altena. However, the problem lies in getting there as no ships sail to Altena. Richard explains that the turtle that carried you to Maia, Booskaboo can help. He gives you the Pihyara Flute which, when played on certain beaches will cause Booskaboo to appear and carry you where you want to go. This means you won't need to use ships anymore! Yay! Now, to find Undine!! Forcena has no beach nearby so we need to head back to Maia and use the beach there. Go talk to Bon Jour in the courtyard south of the Throne Room and get him to send you to Maia. Once in Maia, make your way to the beach where Booskaboo dropped you off (west, south, east.) Play the Pihyara Flute to get control of Booskaboo. Now, look at the screen. You're in control of Booskaboo and he's at the bottom of the screen. In the top-left is the world map with important places in red. In the top-right is a close-up of the local area. The Labyrinth is at the position shown by the top-most red dot so make your way there. "Park" Booskaboo at the beach to the north of the island and head east (the beach is at the v-shaped dip in the northern part of the island.) Welcome to Snow City Elrand. Fork out on the new weapons and armour if you haven't already done so and save your game at the inn. You should be at least L16 or L17 by now and be nearly ready to class change (you can CC at L18 or above.) When you're ready, go southeast into the Sub-Zero Snowfield. The enemies in the snowfield are very tough so be prepared with Puipui Grasses, Stardust Herbs and Tinkle Rain. The nearest Gold Statue is still a fair way away so it's going to be hard (although you will find a Grey Statue along the way.) To get to the Gold Statue, go southwest, south, west three times, southwest, west twice (you'll get trapped so beat up all the monsters), south, northwest, save at the Grey Statue, north, northwest, north twice and then go west. Recognise this place? This is where Angela fainted in her intro. From this place, go west, south (you'll get trapped here so beat up the monsters again), south, southeast and you'll find the Gold Statue. Save and refresh here. Level up to A MINIMUM of L18 (for class changing) and when you're ready, go west twice to meet the Darkshine Knight. After a brief conversation (which varies slightly depending on whether or not you have Duran in your team), he will disappear, trapping you with: **Bosses: Machine Golems x3** These guys are like before with two main differences. First, there's three and not two, secondly, they don't attack as often as before, but they do do a helluva lot of damage. Hit, retreat, heal, repeat is the order of the day. If you've forked out on walnuts and have Angela on your team, use her here. No real strategy here, just go all out. Gem Missile doesn't seem to work. Use Holy Ball or Air Blast. If you can't beat the Golems, then there are two things you can do. Firstly, try levelling up a bit more (maybe an extra 5 or so levels) and trying again or secondly, going to Rolante, class changing at the Wind Mana Stone (just before you picked up Jinn) and then coming back here and trying again. Either way, it's going to be tough. Once the Golems are defeated (which WILL take a long time), you can continue through (Duran will be really ticked off since the Darkshine Knight mentioned that they'll sacrifice the Sword to the Dragon Emperor and Duran thought that his father had died while defeating him.) Go west until you get to a cave. Go inside and talk to the Water Mana Stone. After some discussion, Undine will appear and join you. Now if your team are at or above L18, talk to the Stone again to class change. You need to get each member (use SELECT to switch leading characters) to talk so you can class change that person. If you have enough experience (>=L18), you will be given two options, the one on the top is the Light Class and the other is the Dark Class. Refer to the Class Changing section near the top of this FAQ to see what the classes can do. Once you've CCed, come out and head east to the Gold Statue and save there. The monsters here should now be much easier (I was dealing 1HP and taking 40 before CCing and now I'm taking 1-3HPs and dealing nearly 100!) Now we have six spirits: Fairy, Wisp, Gnome, Jinn, Shade and Undine. The next one is Salamando and he resides in the Valley of Flames, south of Navarre. First, we need to get out of the snowfields. Make your way back to Elrand (from the Gold Statue, west, north, fight then north, east, south twice, southeast, south, save at the Grey Statue, southeast, north, fight then east, east two times, northeast, east three times then north to end up back in Elrand.) The enemies here should now be MUCH easier to beat. Once back in Elrand, sleep at the inn, stock up on supplies and head for the beach (use the southwestern exit.) Call Booskaboo like last time and now, to head to Navarre! The Valley of Flames is the southeastern most dot. Head there and then make your way along the coast (in a clockwise fashion.) You'll find a beach just northwest of the dot. Park here and exit east. You'll find yourself in the Sand City Sultan. Here, stock up on items. The merchants here sell the same weapons and armour as in Elrand so buy anything you didn't buy in Elrand. Sleep at the inn and save. When you're ready, exit east. Time to head for the Valley of Flames, but first, we need to stop off in another town, Oasis Village Deen. After leaving Sultan, go east, east, southeast, fight all the enemies to open another path, south, southeast, east and finally, southeast. You'll end up in the Oasis Village Deen. The merchants here are annoying. Like in Byzel, when the mart is only open at night, you can only buy weapons from the merchant at night. During the day, another merchant sells armour. The weapons are exactly the same as the ones in Elrand so you won't need to buy any. But the armour is very good. Fork out on the armour (don't forget to equip it) and sleep at the inn to save. When you're ready, we can now go the Valley of Flames. After leaving Deen, go northwest, west, west, southwest, south and then east to find Jessica, Bigieu and: **Bosses: Bill & Ben** Again Hawk tries to reason with them and again he fails. BB are the same as last time, but with more Ninja-like moves (specifically, the "... Jutsu" moves.) Your best bet is to have Carlie as an Enchantress for the multi- target Heal Light and to go all out. Don't even try this without class- changing. Keep hitting until you can use your Level 2 BA and then whack 'em. The good thing is that once you beat them this time, they're gone forever and you'll never see them again . Once BB are dead, you will be auto-healed. When you're ready (you may want to head back to Deen for supplies before you start the next section), head inside the cave to the southeast and you'll find yourself in the Valley of Flames. The enemies here are strong, but if you've been following my instructions, they shouldn't be taking too much damage off you (although the Ninjas can.) I advise a minimum of L20 by now, although L18 is acceptable. If you are at L18, prepare for a hard time. You can do this section at L18, but it WILL be hard. I nearly used up all of my Angel's Grails by the time I reached the Gold Statue. Go get to the Fire Mana Stone, this is what you must do: once inside the valley, follow the path until you exit south. Now, go south, down the steps, east, south (down the steps), east, northeast, follow the path as it curls around and exit west. You'll find a Gold Statue below you. Head down the steps to refresh and save. Once you're done, go east and you'll see Bigieu and Jessica. Walk up to them. Bigieu threatens to throw Jessica into the fire. If Hawk is on your team then Nikita will appear and save Jessica. If Hawk isn't on your team then Hawk will appear and save Jessica. Once Bigieu goes off, walk up to Jessica. After a short talk, she gets taken to Deen by Hawk/Nikita to recover. Once everyone has left, go over the bridge and through the opening. You'll find the Fire Mana Stone and Bigieu standing in front of it. Go up towards her and she'll reveal that she has released the Stone's energy and vanishes. After she leaves, talk to the Stone and after some discussion, you'll see Salamando, the Fire Spirit (with a lousy sense of humour.) He'll join you. We now have Fairy, Wisp, Gnome, Jinn, Shade, Undine and Salamando as spirits. That's seven spirits. We have only two more to get Luna (Moon) and Dryad (Grass.) To find Luna, we must travel to the Beast Kingdom. Luna is the HARDEST spirit to get because the boss is so damn hard. You should, by now, be at level 20 minimum. Make your way back to the entrance of the cave by going west twice, save at the Gold Statue then go up the steps and through the opening in the north. Now follow the path south. Go northeast via the steps. Go northeast again, up the steps, north, northeast and you'll be outside. Now make your way back to Sultan by going west, northeast, northeast, northeast. From here, you have two options. Either go to Sultan or stop off at Deen for supplies. To get to Deen from here, go southeast, east, southeast. Stock up, rest and then go west, northwest, west to get back to here. If you want to go to Sultan direct, from this screen, go north, north, west, northwest, northwest, west. In Sultan, stock up on supplies (if you decided not to go to Deen) then sleep and save at the inn. Once done, head for beach west of Sultan and call Booskaboo again. Next stop, the Beast Kingdom! You can't get to the Beast Kingdom directly. You must stop at the Moonlight City Mintos. From Sultan, follow the coastline southeast and eventually, you will find the beach near Mintos (the red dot is nearby.) Mintos lies deep inside the continent so you'll have to go down a river to get at it. After you've gotten off Booskaboo, you notice the beach is sealed off. Walk up to the statue blocking the exit and it'll disappear (you must have obtained Salamando for the statue to disappear.) Go east then southeast and you'll find yourself in Mintos. If you're playing as Kevin, you'll no doubt recognise this place -- it's the place in Kev's intro. Mintos is a strange place. West of Mintos lies the Moonlight Forest where the Beast Men live. Mintos, the forest and the Beast Kingdom all lie under the influence of the Moon Mana Stone which causes it to always be night and therefore the Beast Men are always werewolves. I STRONGLY advise a team of L20 or above in this area. You will be able to level up to L25 here, and I advise that you do because the boss is extremely tough. Once inside Mintos, stock up on armour, weapons and healing items such as walnuts, honey, chocolates and round drops. Make sure you save at the inn. If you can stand the wait, I would advise you level up to L25 before you face the boss. L20 is OK against the enemies in this area, but L25 is better. When you're ready, head west into the Moonlight Forest. I must warn you, this whole thing is like an endurance test -- a very TOUGH endurance test. You must be able to beat all the enemies here without t